I have confirmed the patched version builds and runs succesfully on kfreebsd amd64 sid. I was only able to use vesa mode as I have an nvidia card, so I wasn't able to get any reasonable speed at high resolutions. The game plays nicely at 320x200 however ;) I confirmed that you can play on a LAN using a listen server and a dedicated server. I have a quirky NAT configuration that means Quakespasm can't play against internet servers in my test environment, so I wasn't able to test that.*
Quakespasm does not have a software renderer. I think some video cards have 3D acceleration in kfreebsd, though. I can imagine kfreebsd might be a popular platform for dedicated servers. Patch pushed to alioth (7d831ee5612e6f6dc1096d1d6447c1c3cc48f38a). * Reported upstream: <http://sourceforge.net/tracker/index.php?func=detail&aid=3488233&group_id=304914&atid=1285036>. I believe this only affects a vanishing minority of setups. -- David BanksĀ <amoe...@gmail.com> -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org