I have confirmed the patched version builds and runs succesfully on
kfreebsd amd64 sid.  I was only able to use vesa mode as I have an
nvidia card, so I wasn't able to get any reasonable speed at high
resolutions.  The game plays nicely at 320x200 however ;)  I confirmed
that you can play on a LAN using a listen server and a dedicated
server.  I have a quirky NAT configuration that means Quakespasm can't
play against internet servers in my test environment, so I wasn't able
to test that.*

Quakespasm does not have a software renderer.  I think some video
cards have 3D acceleration in kfreebsd, though.  I can imagine
kfreebsd might be a popular platform for dedicated servers.

Patch pushed to alioth (7d831ee5612e6f6dc1096d1d6447c1c3cc48f38a).

* Reported upstream:
<http://sourceforge.net/tracker/index.php?func=detail&aid=3488233&group_id=304914&atid=1285036>.
 I believe this only affects a vanishing minority of setups.

-- 
David BanksĀ  <amoe...@gmail.com>



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