On 22 March 2011 11:56, Kevin ROY <kiniou@yoshi-laptop> wrote:
> Hi thanks for the report.
>
> After quickly looking at the code, I've spotted that sse2 support is detected 
> and enabled at build time when "WITH_RAYOPTIMIZATION" is configured.
> The only part of code using sse2 optimization is the raytrace and there is 
> already a BLI_cpu_support_sse2 function to detect if it can be used.
>
> I've actually no hardware without sse or/and sse2 ( sorry intel only ) , so 
> please could someone use the blender-dbg package with gdb and a cpu 
> "without-sse2" and post the traceback here? This could help me find where the 
> BLI_cpu_support_sse2 needs to be called.
>
> --
> Kevin 'kiniou' Roy
>

ok, i'll get back to you on that.



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