Package: chocolate-doom Version: 1.4.0-1 Severity: grave Tags: patch Justification: renders package unusable
Chocolate Doom locks up during play. This is due to a bug in SDL_mixer 1.2.8 that was fixed in v1.2.9. When using the Mix_SetPanning function to set the left/right separation of a playing sound effect, a race condition can occur that causes a structure to be accessed by the main thread after it has been freed by the sound callback thread. A fix for the SDL_mixer bug can be found in the LibSDL HG repository, changeset 884a700fb3ff. This fix was included in the v1.2.9 release. Alternatively, a workaround for the bug can be found in the Chocolate Doom SVN repository, see revision 2165. -- System Information: Debian Release: squeeze/sid APT prefers testing APT policy: (500, 'testing') Architecture: i386 (i686) Kernel: Linux 2.6.32-5-686 (SMP w/2 CPU cores) Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/bash Versions of packages chocolate-doom depends on: ii doom-wad-shareware [doom-wad 1.9.fixed-2 Shareware game files for the 3D ga ii libc6 2.11.2-7 Embedded GNU C Library: Shared lib ii libsdl-mixer1.2 1.2.8-6+b1 mixer library for Simple DirectMed ii libsdl-net1.2 1.2.7-2 network library for Simple DirectM ii libsdl1.2debian 1.2.14-6.1 Simple DirectMedia Layer chocolate-doom recommends no packages. chocolate-doom suggests no packages. -- no debconf information -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org