Package: a7xpg Version: 0.11.dfsg1-5 Severity: minor Tags: patch User: ubuntu-de...@lists.ubuntu.com Usertags: origin-ubuntu natty ubuntu-patch
When a7xpg starts up, it instructs you to "PUSH BUTTON TO START", but doesn't give any indication what button you need. In Ubuntu, we've applied the attached patch to change that text to "PUSH LEFT CTRL TO START" (which reflects the key that actually needs to be pressed). We thought you might be interested in doing the same. -- System Information: Debian Release: squeeze/sid APT prefers maverick-updates APT policy: (500, 'maverick-updates'), (500, 'maverick-security'), (500, 'maverick') Architecture: amd64 (x86_64) Kernel: Linux 2.6.35-22-generic (SMP w/1 CPU core) Locale: LANG=en_US.utf8, LC_CTYPE=en_US.utf8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash
=== modified file 'debian/patches/series' --- debian/patches/series 2010-03-17 23:48:04 +0000 +++ debian/patches/series 2010-11-26 22:48:53 +0000 @@ -1,3 +1,4 @@ +start_game_string.patch 01_port_opengl_headers.diff 02_sdl_import_remove_windows_code.diff 03_sdl_import_fix_weird_sdl_keysym_problem.diff === added file 'debian/patches/start_game_string.patch' --- debian/patches/start_game_string.patch 1970-01-01 00:00:00 +0000 +++ debian/patches/start_game_string.patch 2010-11-26 22:48:53 +0000 @@ -0,0 +1,19 @@ +Author: Roy Jamison <xtee...@googlemail.com> +Description: Clarify message about game starting keypress +Bug-Ubuntu: https://bugs.launchpad.net/bugs/591847 +Forwarded: no +Last-Update: 2010-11-26 + +Index: a7xpg-0.11.dfsg1/src/abagames/a7xpg/A7xGameManager.d +=================================================================== +--- a7xpg-0.11.dfsg1.orig/src/abagames/a7xpg/A7xGameManager.d 2010-06-09 18:07:33.570776002 +0100 ++++ a7xpg-0.11.dfsg1/src/abagames/a7xpg/A7xGameManager.d 2010-06-09 18:10:14.270775875 +0100 +@@ -665,7 +665,7 @@ + + private void titleDrawStatus() { + if ((cnt % 120) < 60) +- LetterRender.drawString("PUSH BUTTON TO START", 320, 400, 8); ++ LetterRender.drawString("PUSH LEFT CTRL TO START", 320, 400, 8); + drawScore(); + drawHiScore(); + glEnable(GL_TEXTURE_2D);