Package: a7xpg
Version: 0.11.dfsg1-5
Severity: minor
Tags: patch
User: ubuntu-de...@lists.ubuntu.com
Usertags: origin-ubuntu natty ubuntu-patch

When a7xpg starts up, it instructs you to "PUSH BUTTON TO START", but
doesn't give any indication what button you need. In Ubuntu, we've
applied the attached patch to change that text to "PUSH LEFT CTRL TO
START" (which reflects the key that actually needs to be pressed).

We thought you might be interested in doing the same. 

-- System Information:
Debian Release: squeeze/sid
  APT prefers maverick-updates
  APT policy: (500, 'maverick-updates'), (500, 'maverick-security'), (500, 
'maverick')
Architecture: amd64 (x86_64)

Kernel: Linux 2.6.35-22-generic (SMP w/1 CPU core)
Locale: LANG=en_US.utf8, LC_CTYPE=en_US.utf8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
=== modified file 'debian/patches/series'
--- debian/patches/series       2010-03-17 23:48:04 +0000
+++ debian/patches/series       2010-11-26 22:48:53 +0000
@@ -1,3 +1,4 @@
+start_game_string.patch
 01_port_opengl_headers.diff
 02_sdl_import_remove_windows_code.diff
 03_sdl_import_fix_weird_sdl_keysym_problem.diff

=== added file 'debian/patches/start_game_string.patch'
--- debian/patches/start_game_string.patch      1970-01-01 00:00:00 +0000
+++ debian/patches/start_game_string.patch      2010-11-26 22:48:53 +0000
@@ -0,0 +1,19 @@
+Author: Roy Jamison <xtee...@googlemail.com>
+Description: Clarify message about game starting keypress
+Bug-Ubuntu: https://bugs.launchpad.net/bugs/591847
+Forwarded: no
+Last-Update: 2010-11-26
+
+Index: a7xpg-0.11.dfsg1/src/abagames/a7xpg/A7xGameManager.d
+===================================================================
+--- a7xpg-0.11.dfsg1.orig/src/abagames/a7xpg/A7xGameManager.d  2010-06-09 
18:07:33.570776002 +0100
++++ a7xpg-0.11.dfsg1/src/abagames/a7xpg/A7xGameManager.d       2010-06-09 
18:10:14.270775875 +0100
+@@ -665,7 +665,7 @@
+ 
+   private void titleDrawStatus() {
+     if ((cnt % 120) < 60)
+-      LetterRender.drawString("PUSH BUTTON TO START", 320, 400, 8);
++      LetterRender.drawString("PUSH LEFT CTRL TO START", 320, 400, 8);
+     drawScore();
+     drawHiScore();
+     glEnable(GL_TEXTURE_2D);

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