Guillem Jover, el 15 de septiembre a las 12:20 me escribiste:
> Hi!
> 
> On Fri, 2010-09-03 at 21:40:43 -0300, Leandro Lucarella wrote:
> > Package: glob2
> > Version: 0.9.4.4-2+b1
> > Severity: grave
> > Justification: causes non-serious data loss
> 
> I think this and the other segfault bugs should be at most serious,
> but I'll let that to the maintainer.
> 
> In any way all these reports seem to indicate to me the game should
> not be shipped in a stable release. It's also currently marked as beta
> by upstream.
> 
> > During the game, playing part 4 of the tutorial "Flags and Completion",
> > when attacking the enemy buildings I get this crash:
> > 
> >  glob2: src/Game.cpp:2201: void Game::drawMapGroundBuildings(int, int,
> >  int, int, int, int, int, int, int, Uint32, std::set<Building*,
> >  std::less<Building*>, std::allocator<Building*> >*): Assertion
> >  `building' failed.
> > 
> > Since the program is aborted and you can't save the game, unless you
> > were fortunate enough to save the game you loose the level and have to
> > start over again.
> 
> I guess it might be too late, in case you've played again, but if you
> still have around the autosave for that session in ~/.glob2, it would be
> helpful for the upstream developers if you attached the entire directory
> as a tar.gz archive, for them to be able to reproduce and diagnose the
> problem.

I have no auto-saved files in .glob2, but the bug is "reproducible", it
happened 2 times, about at the same moment (when attacking the enemies
facilities, after destroying their defenses).

-- 
Leandro Lucarella (AKA luca)                     http://llucax.com.ar/
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GPG Key: 5F5A8D05 (F8CD F9A7 BF00 5431 4145  104C 949E BFB6 5F5A 8D05)
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Esta desenchufada la internet de ese televisor?
        -- Osvaldo Lucarella



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