Op 19-09-10 21:07, Sylvain Beucler schreef: > Thanks for the patch. > > I fix upstream using the same code as just below (not enough gold): > unfreeze(1); > unfreeze(¤t_sprite);
Yes, I realized later that "1" is probably the player, and "¤t_sprite" is the shopkeeper. This line is missing in other shops as well, by the way. :-) > Your code should work, but refers to the 'mainloop' label which isn't > declared in that script :) I know. I copied it from another script (I think in the duck village weapon's store), where it also isn't defined. I assumed it was some game-specific way of exiting the script. :-) > Btw, if the player is frozen, you may quit it using Alt+Q. Ah, thanks. > (the game may still be frozen if the DinkC script is caught in an > eternal loop, alas the interpreter is not quite easy to fix) I can imagine. By the way, I couldn't see the source of the map. Is it available, or is the binary format also the source? In that case, is there an editor? :-) If not, I think it's worth a bug report. Thanks, Bas
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