On (08/06/10 11:32), Oliver Korff wrote: > Date: Tue, 08 Jun 2010 11:32:35 +0200 > From: Oliver Korff <o...@xynyx.de> > To: Premysl Hruby <dfe...@gmail.com>, 584...@bugs.debian.org > Subject: Re: Bug#584923: scid: Move animation is too fast if board is > fliped > User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.1.9) > Gecko/20100515 Icedove/3.0.4 > > Dear Premysl, > > sorry, but I can't reproduce this bug. Maybe you do it in a special > way, that I didn't try. Thats, what I did: > > Case a: > > 1. I did load a pgn > 2. Pressed the "move button" very fast, to make the moves > 3. I flipped the board with the "flip button" > 4. Pressed the "move button" very fast again, to make the moves > -> The animation of the moving pieces were independent of the colour > and, which side was up or down. > > Case b.: > > 1. I loaded a pgn > 2. Set the move time (in the analysis configuration menue) to 3 seconds > 4. I pressed the autoplay button (blue arrow with a black one above it). > -> The game is autoplayed forward > 5. while autoplaying, I flipped the board, with the "flip button" > 6. Flipped it back and forth > -> The animation of the moving pieces was independent of the colour > and, which side was up or down. > > Maybe you are doing it in another way, please tell me how. > > Oliver
In both cases the animation time depends on how the board is flipped. I have setup animation time to 300ms. If the board is from white possition (white at bottom of board), everything is fine, moves are animated etc etc. But, whenever I flip the board to see it from black possition, animation is much much faster (looks like there are no sleep time during animation?). -Ph -- Premysl "Anydot" Hruby, http://www.redrum.cz/ - I'm a signature virus. Please add me to your signature and help me spread! -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org