On (08/06/10 11:32), Oliver Korff wrote:
> Date: Tue, 08 Jun 2010 11:32:35 +0200
> From: Oliver Korff <o...@xynyx.de>
> To: Premysl Hruby <dfe...@gmail.com>, 584...@bugs.debian.org
> Subject: Re: Bug#584923: scid: Move animation is too fast if board is
>  fliped
> User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.1.9)
>  Gecko/20100515 Icedove/3.0.4
> 
> Dear Premysl,
> 
> sorry, but I can't reproduce this bug. Maybe you do it in a special
> way, that I didn't try. Thats, what I did:
> 
> Case a:
> 
> 1. I did load a pgn
> 2. Pressed the "move button" very fast, to make the moves
> 3. I flipped the board with the "flip button"
> 4. Pressed the "move button" very fast again, to make the moves
> -> The animation of the moving pieces were independent of the colour
> and, which side was up or down.
> 
> Case b.:
> 
> 1. I loaded a pgn
> 2. Set the move time (in the analysis configuration menue) to 3 seconds
> 4. I pressed the autoplay button (blue arrow with a black one above it).
> -> The game is autoplayed forward
> 5. while autoplaying, I flipped the board, with the "flip button"
> 6. Flipped it back and forth
> -> The animation of the moving pieces was independent of the colour
> and, which side was up or down.
> 
> Maybe you are doing it in another way, please tell me how.
> 
> Oliver

In both cases the animation time depends on how the board is flipped. I
have setup animation time to 300ms. If the board is from white possition
(white at bottom of board), everything is fine, moves are animated etc
etc.

But, whenever I flip the board to see it from black possition, animation
is much much faster (looks like there are no sleep time during animation?).

-Ph

-- 
Premysl "Anydot" Hruby, http://www.redrum.cz/
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