On Mon, Apr 05, 2010 at 07:45:39PM +0400, recovery...@gmail.com wrote: > Now if one actually runs crawl with userid different from 'root' or 'games', > crawl works ok, but: > > 1) If in-game character dies, crawl wants to update its scores file. > 2) Considering above-mentioned file is unwritable, crawl just silently fails. > 3) As a consequence, in-game character savegame in not deleted. > > So, one can just run crawl again, and select just-died character, and continue > playing from last save (or character creation, if one never saved).
Yay :( I tested it well when reworking these parts of upstream installation, but Debian packaging needed this to be done separately -- and here I failed. > Such character immortality is certainly cool 'feature', but I doubt it was > intended upstream - hence this bug is tagged 'normal'. For a roguelike, it's more of severity 'grave'. > > Suggested fix [...] Of course, thanks! I'm having trouble installing kfreebsd to fix the build failure there, so it may take a while before I'll have something to upload. If someone around has working kfreebsd, that one looks like an easy fix. -- 1KB // Microsoft corollary to Hanlon's razor: // Never attribute to stupidity what can be // adequately explained by malice. -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org