On Wed, 03 Aug 2005 22:04:36 +0200
Helge Hafting <[EMAIL PROTECTED]> wrote:

Hi.

First of all, thank you for the problem report.


> Package: cuyo
> Version: 1.8.5-1
> Followup-For: Bug #208688
> 
> 
> Some levels, particularly the second level (embroidery) overloads my
> 1800MHz opteron to such an extent that it is unplayable.

I wasn't able to reproduce the problem. On my computer (and on some
others), this level works without problems. (In fact, I had the problems
you describe on some old and slow computers, but only with levels which
do a lot of animation, like tennis.) Could you tell me exactly which of
the levels are slow on your computer, so I can try to figure out what's
the problem? (I'm especially wondering because indeed, embroidery is a
level with very simple graphics.)

What you also could do to help me finding the problem is: I attached a
modified version of the level description file for embroidery. I'm
suspecting the background picture of being the problem, so I commented
it out. Could you try this modified level and tell me if the problem
still persists? To do that, you simply can save the file somewhere.
I assume you're calling it "embr.ld". Then type "cuyo embr.ld" and
start the game. (When you start cuyo this way, embroidery will be the
only available level.)

     Immi

PS: Of course, the handling of high-load-situations in cuyo is awful,
and it's somewhere on my to-do-list to improve this, but I don't have so
much time for cuyo and anyway, I would like to rewrite the graphics part
entirely.

> 
> It uses way too much cpu for the very simple graphichs displayed - the simple
> graphichs could be done by a 1990's (or even 1985) machine with no problems.
> The game itself is _excellent_, but the graphichs programming is a bad joke.
> 
> The level is playable in the beginning, although it uses an insane amount of
> cpu for doing very little. It ruins itself just when the fun begins, that is, 
> when rows gets  passed back and forth between players depending on success.
> 
> Then the game uses so much cpu that it delays itself, and it does not process
> keypresses at aÃll while the row is transferred and some time before and 
> after.
> This gives the computer player a huge advantage - the human player can only 
> sit
> and see his pieces fall slowly down with no control.  Pressing keys have
> no effect until much later. 
> 
> Because of this enormous delay in handling keypresses, the human seems to play
> very bad  - just letting the pieces fall in a heap in the middle.  And so
> the computer gets another row transferred, causing so much further delays that
> another row gets transferred.  And so on - until the game is lost.
> 
> I have lost many a good game to this silliness.   It gets much worse if the 
> machine is under a light load, such as a niced compile or another user
> doing something.  Zero load means the level sometimes is barely playable,
> and sometimes not at all.  Too bad for an otherwise nice game - 
> I really like cuyo. Only a few levels are like this, most levels
> works fine!  Please look into how the graphichs is done, this cannot be
> that hard to fix.
> 
> This is on amd64 - it is equally bad on i386.
> 
> 
> -- System Information:
> Debian Release: testing/unstable
>   APT prefers testing
>   APT policy: (500, 'testing')
> Architecture: amd64 (x86_64)
> Shell:  /bin/sh linked to /bin/bash
> Kernel: Linux 2.6.13-rc5
> Locale: LANG=no_NO.UTF-8, LC_CTYPE=no_NO.UTF-8 (charmap=UTF-8)
> 
> Versions of packages cuyo depends on:
> ii  libc6                       2.3.2.ds1-22 GNU C Library: Shared libraries 
> an
> ii  libgcc1                     1:4.0.1-2    GCC support library
> ii  libqt3c102-mt               3:3.3.4-3    Qt GUI Library (Threaded runtime 
> v
> ii  libstdc++5                  1:3.3.6-5    The GNU Standard C++ Library v3
> ii  zlib1g                      1:1.2.2-4    compression library - runtime
> 
> cuyo recommends no packages.
> 
> -- no debconf information
> 
> 


-- 

--------------------------------------------------------------------------
    Immanuel Halupczok       www.karimmi.de       www.croco-puzzle.com
--------------------------------------------------------------------------

Attachment: embr.ld
Description: Binary data

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