Found the problem, in 0.4 there's a loop in pathfinding code that was
iterated with an unsigned int, and for some reason your save has a monster
with an empty path.

That code was been mostly rewritten for 0.6, but even in 0.5, the bug is no
more.

-- 
1KB             // Microsoft corollary to Hanlon's razor:
                //      Never attribute to stupidity what can be
                //      adequately explained by malice.



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