tags 555964 + fixed-upstream thanks On Sat, Nov 14, 2009 at 09:34:18AM +0100, Mark de Wever wrote: > > No, not at all what I meant. When choosing a leader, the player can > > explicitly choose "Random", no problem. The bug comes up when the > > player hasn't *finished* choosing a leader; at that point, from the > > perspective of the host (and other players who have finished choosing a > > leader), the player's leader still shows up as "Random" rather than > > something like "Choosing a leader", and the host can proceed at that > > point without waiting for the player to finish choosing. If the host > > does so, then the player will get to finish choosing a leader, at which > > point they get thrown directly into the game with a random leader (*not* > > the one they chose). > > This is indeed the problem, the host doesn't know whether or not the > player is selecting a leader or already selected a random leader. If the > host starts the game while the player is still selecting the game is > started with a random leader for that player. What the player selects at > that point is ignored since the game has already been started. > > So it's a valid bug, that's why I forwarded it upstream.
Another developer just fixed this issue upstream [1], the fix will be in Wesnoth 1.7.14. [1] http://svn.gna.org/viewcvs/wesnoth/?rev=41234&view=rev -- Regards, Mark de Wever (Wesnoth developer) -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org Archive: http://lists.debian.org/20100215193622.ga7...@gig.lan