Here is a probably the simplest example. (The actual map should have exactly one starting location.)
[multiplayer] id="test325923" name="Test Map" map_data="{~add-ons/Testing/maps/TestMap.map}" description="1 player map for testing things." {DEFAULT_SCHEDULE} {DEFAULT_MUSIC_PLAYLIST} victory_when_enemies_defeated=no experience_modifier=0 [side] side=1 gold=100 team_name=North controller=human canrecruit=1 [ai] villages_per_scout=0 [/ai] [/side] [/multiplayer] On Tue, Feb 02, 2010 at 08:30:09PM +0100, Mark de Wever wrote: > On Mon, Feb 01, 2010 at 05:28:48PM -0600, Dan Greene wrote: > > With the current developent version, starting a 0 or 1 side game in > > multiplayer is impossible. While there is no reason for starting a 0-sides > > game (and the engine handles it poorly anyway), there are legitimate reasons > > to start a 1-side game. > > I guess it's a regression introduced when fixing your 0 game issue [1]. > Do you know of an addon that uses a 1-side game? Or could you post your > sample code, that saves me from making a test scenario. > > [1] http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=563310 > > -- > Regards, > Mark de Wever > (Wesnoth developer) -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org