Hi, attaching tremulous gdb output... Not much as trem has no tremulous-gdb package
GNU gdb (GDB) 7.0-debian Copyright (C) 2009 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "i486-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>... Reading symbols from /usr/lib/tremulous/tremulous...(no debugging symbols found)...done. (gdb) run Starting program: /usr/lib/tremulous/tremulous +set fs_basepath /usr/share/games/tremulous [Thread debugging using libthread_db enabled] [New Thread 0xb7b07b70 (LWP 15925)] [Thread 0xb7b07b70 (LWP 15925) exited] [New Thread 0xb7b07b70 (LWP 15926)] [Thread 0xb7b07b70 (LWP 15926) exited] [New Thread 0xb7b07b70 (LWP 15927)] [Thread 0xb7b07b70 (LWP 15927) exited] tremulous 1.1.0 linux-x86 Jul 25 2008 ----- FS_Startup ----- Current search path: /home/jakub/.tremulous/base/z-devhc-snowy-textures-1.0.pk3 (43 files) /home/jakub/.tremulous/base/voice.pk3 (5 files) /home/jakub/.tremulous/base/map-UTCSfinal.pk3 (82 files) /home/jakub/.tremulous/base/map-UTCSb2.pk3 (11 files) /home/jakub/.tremulous/base/map-rotcannon-b11.pk3 (31 files) /home/jakub/.tremulous/base/map-procyon-r1.pk3 (108 files) /home/jakub/.tremulous/base/map-mission_one_b7.pk3 (27 files) /home/jakub/.tremulous/base/map-lite-v3.pk3 (6 files) /home/jakub/.tremulous/base/map-GrangerRink_b2.pk3 (16 files) /home/jakub/.tremulous/base/map-exploit_b2r.pk3 (72 files) /home/jakub/.tremulous/base/map-(amp)tremctf-4.pk3 (64 files) /home/jakub/.tremulous/base /usr/share/games/tremulous/base/zz-superpie-3.1.pk3 (136 files) /usr/share/games/tremulous/base/voice.pk3 (5 files) /usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files) /usr/share/games/tremulous/base/map-watah-b5.pk3 (255 files) /usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files) /usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files) /usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files) /usr/share/games/tremulous/base/map-traininggrounds_1.pk3 (5 files) /usr/share/games/tremulous/base/map-pulse-beta3-1.1.0.pk3 (198 files) /usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files) /usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files) /usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files) /usr/share/games/tremulous/base/map-cannon_b1.pk3 (17 files) /usr/share/games/tremulous/base/map-blackout-b1.pk3 (101 files) /usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files) /usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files) /usr/share/games/tremulous/base/hamunaptra.pk3 (762 files) /usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files) /usr/share/games/tremulous/base/circletrain.pk3 (5 files) /usr/share/games/tremulous/base /usr/lib/tremulous/base
---------------------- 4029 files in pk3 files execing default.cfg execing autogen.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ------- Input Initialization ------- Joystick is not active. ------------------------------------ ...loading libGL.so.1: Calling SDL_Init(SDL_INIT_VIDEO)... SDL_Init(SDL_INIT_VIDEO) passed. Initializing OpenGL display ...setting mode 7: 1152 864 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: Quadro NVS 140M/PCI/SSE2 Initializing OpenGL extensions ...ignoring GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array GL_VENDOR: NVIDIA Corporation GL_RENDERER: Quadro NVS 140M/PCI/SSE2 GL_VERSION: 3.0.0 NVIDIA 185.18.36 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 7, 1152 x 864 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ...loading 'scripts/utcs.shader' ...loading 'scripts/unban.shader' ...loading 'scripts/rotcannon_b11.shader' ...loading 'scripts/procyon.shader' ...loading 'scripts/mission_one_b7.shader' ...loading 'scripts/grangerrink.shader' ...loading 'scripts/exploit.shader' ...loading 'scripts/terrain_example.shader' ...loading 'scripts/water.shader' ...loading 'scripts/tremctf.shader' ...loading 'scripts/shells.shader' ...loading 'scripts/weapons.shader' ...loading 'scripts/armory.shader' ...loading 'scripts/blaster.shader' ...loading 'scripts/booster.shader' ...loading 'scripts/conkit.shader' ...loading 'scripts/crosshairs.shader' ...loading 'scripts/dcc.shader' ...loading 'scripts/eggpod.shader' ...loading 'scripts/flamer.shader' ...loading 'scripts/grenade.shader' ...loading 'scripts/hive.shader' ...loading 'scripts/hovel.shader' ...loading 'scripts/jetpack.shader' ...loading 'scripts/lcannon.shader' ...loading 'scripts/level2.shader' ...loading 'scripts/lgun.shader' ...loading 'scripts/mdriver.shader' ...loading 'scripts/medistat.shader' ...loading 'scripts/mgturret.shader' ...loading 'scripts/overmind.shader' ...loading 'scripts/plant_life_shiny.shader' ...loading 'scripts/prifle.shader' ...loading 'scripts/psaw.shader' ...loading 'scripts/reactor.shader' ...loading 'scripts/rifle.shader' ...loading 'scripts/shotgun.shader' ...loading 'scripts/telenode.shader' ...loading 'scripts/tesla.shader' ...loading 'scripts/trapper.shader' ...loading 'scripts/acidtube.shader' ...loading 'scripts/advckit.shader' ...loading 'scripts/alien.shader' ...loading 'scripts/marks.shader' ...loading 'scripts/human.shader' ...loading 'scripts/watah.shader' ...loading 'scripts/uncreation.shader' ...loading 'scripts/q3map2_tremor.shader' ...loading 'scripts/tremor.shader' ...loading 'scripts/transit.shader' ...loading 'scripts/pulse.shader' ...loading 'scripts/q3map2_pulse_102.shader' ...loading 'scripts/niveus.shader' ...loading 'scripts/nexus6.shader' ...loading 'scripts/karith.shader' ...loading 'scripts/cannon.shader' ...loading 'scripts/blackout.shader' ...loading 'scripts/conveyor.shader' ...loading 'scripts/helmet.shader' ...loading 'scripts/syringe.shader' ...loading 'scripts/underground.shader' ...loading 'scripts/atcs.shader' ...loading 'scripts/arachnid2.shader' ...loading 'scripts/ut_egypt.shader' ...loading 'scripts/sggatev1.shader' ...loading 'scripts/sgdhd.shader' ...loading 'scripts/multiplant2.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/egyptsoc.shader' ...loading 'scripts/dasprid.shader' ...loading 'scripts/core.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/misc.shader' ...loading 'scripts/common-trem.shader' ...loading 'scripts/titan.shader' ...loading 'scripts/displays.shader' ...loading 'scripts/plant_life.shader' ...loading 'scripts/stasis.shader' ...loading 'scripts/null.shader' ...loading 'scripts/splash.shader' ...loading 'scripts/sprites.shader' ...loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- ------ Initializing Sound ------ Initializing SDL audio driver... SDL audio driver is "alsa". SDL_AudioSpec: Format: AUDIO_S16LSB Freq: 22050 Samples: 705 Channels: 2 Starting SDL audio callback... SDL audio initialized. ----- Sound Info ----- 1 stereo 16384 samples 16 samplebits 1 submission_chunk 22050 speed 0x8ca5608 dma buffer No background file. ---------------------- Sound intialization successful. -------------------------------- Sound memory manager started Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets VM file ui compiled to 786313 bytes of code ui loaded in 4596672 bytes on the hunk UI menu load time = 358 milli seconds UI menu load time = 19 milli seconds UI menu load time = 17 milli seconds --- Common Initialization Complete --- Opening IP socket: localhost:30720 Hostname: localhost Alias: gondolin Alias: wp.gondolin Alias: wp.localhost Alias: todo.gondolin Alias: todo.localhost Alias: michal.localhost Alias: mysql.localhost IP: 127.0.0.1 Started tty console (use +set ttycon 0 to disable) 25 servers listed in browser with 213 players. 159 servers not listed due to packet loss or pings higher than 800 Resolving master.tremulous.net [New Thread 0xb7b07b70 (LWP 15928)] master.tremulous.net resolved to 67.222.136.108:30710 85.17.209.15:30720 resolved to 85.17.209.15:30720 ----- FS_Startup ----- Current search path: /usr/share/games/tremulous/base/zz-superpie-3.1.pk3 (136 files) on the pure list /home/jakub/.tremulous/base/z-devhc-snowy-textures-1.0.pk3 (43 files) on the pure list /home/jakub/.tremulous/base/voice.pk3 (5 files) on the pure list /usr/share/games/tremulous/base/vms-1.1.0.pk3 (4 files) on the pure list /usr/share/games/tremulous/base/map-watah-b5.pk3 (255 files) on the pure list /home/jakub/.tremulous/base/map-UTCSfinal.pk3 (82 files) on the pure list /usr/share/games/tremulous/base/map-uncreation-1.1.0.pk3 (110 files) on the pure list /usr/share/games/tremulous/base/map-tremor-1.1.0.pk3 (45 files) on the pure list /usr/share/games/tremulous/base/map-transit-1.1.0.pk3 (135 files) on the pure list /home/jakub/.tremulous/base/map-rotcannon-b11.pk3 (31 files) on the pure list /usr/share/games/tremulous/base/map-pulse-beta3-1.1.0.pk3 (198 files) on the pure list /home/jakub/.tremulous/base/map-procyon-r1.pk3 (108 files) on the pure list /usr/share/games/tremulous/base/map-niveus-1.1.0.pk3 (134 files) on the pure list /usr/share/games/tremulous/base/map-nexus6-1.1.0.pk3 (151 files) on the pure list /usr/share/games/tremulous/base/map-karith-1.1.0.pk3 (118 files) on the pure list /home/jakub/.tremulous/base/map-GrangerRink_b2.pk3 (16 files) on the pure list /home/jakub/.tremulous/base/map-exploit_b2r.pk3 (72 files) on the pure list /usr/share/games/tremulous/base/map-blackout-b1.pk3 (101 files) on the pure list /usr/share/games/tremulous/base/map-atcs-1.1.0.pk3 (87 files) on the pure list /usr/share/games/tremulous/base/map-arachnid2-1.1.0.pk3 (67 files) on the pure list /home/jakub/.tremulous/base/map-(amp)tremctf-4.pk3 (64 files) on the pure list /usr/share/games/tremulous/base/hamunaptra.pk3 (762 files) on the pure list /usr/share/games/tremulous/base/data-1.1.0.pk3 (1229 files) on the pure list /home/jakub/.tremulous/base/map-UTCSb2.pk3 (11 files) not on the pure list /home/jakub/.tremulous/base/map-mission_one_b7.pk3 (27 files) not on the pure list /home/jakub/.tremulous/base/map-lite-v3.pk3 (6 files) not on the pure list /home/jakub/.tremulous/base /usr/share/games/tremulous/base/voice.pk3 (5 files) on the pure list /usr/share/games/tremulous/base/map-traininggrounds_1.pk3 (5 files) not on the pure list /usr/share/games/tremulous/base/map-cannon_b1.pk3 (17 files) not on the pure list /usr/share/games/tremulous/base/circletrain.pk3 (5 files) not on the pure list /usr/share/games/tremulous/base /usr/lib/tremulous/base handle 1: sound/ui/heartbeat.wav ---------------------- 8058 files in pk3 files RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- R_Init ----- GL_VENDOR: NVIDIA Corporation GL_RENDERER: Quadro NVS 140M/PCI/SSE2 GL_VERSION: 3.0.0 NVIDIA 185.18.36 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: 7, 1152 x 864 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: disabled Initializing Shaders ...loading 'scripts/shells.shader' ...loading 'scripts/weapons.shader' ...loading 'scripts/armory.shader' ...loading 'scripts/blaster.shader' ...loading 'scripts/booster.shader' ...loading 'scripts/conkit.shader' ...loading 'scripts/crosshairs.shader' ...loading 'scripts/dcc.shader' ...loading 'scripts/eggpod.shader' ...loading 'scripts/flamer.shader' ...loading 'scripts/grenade.shader' ...loading 'scripts/hive.shader' ...loading 'scripts/hovel.shader' ...loading 'scripts/jetpack.shader' ...loading 'scripts/lcannon.shader' ...loading 'scripts/level2.shader' ...loading 'scripts/lgun.shader' ...loading 'scripts/mdriver.shader' ...loading 'scripts/medistat.shader' ...loading 'scripts/mgturret.shader' ...loading 'scripts/overmind.shader' ...loading 'scripts/plant_life_shiny.shader' ...loading 'scripts/prifle.shader' ...loading 'scripts/psaw.shader' ...loading 'scripts/reactor.shader' ...loading 'scripts/rifle.shader' ...loading 'scripts/shotgun.shader' ...loading 'scripts/telenode.shader' ...loading 'scripts/tesla.shader' ...loading 'scripts/trapper.shader' ...loading 'scripts/acidtube.shader' ...loading 'scripts/advckit.shader' ...loading 'scripts/alien.shader' ...loading 'scripts/marks.shader' ...loading 'scripts/human.shader' ...loading 'scripts/watah.shader' ...loading 'scripts/utcs.shader' ...loading 'scripts/unban.shader' ...loading 'scripts/uncreation.shader' ...loading 'scripts/q3map2_tremor.shader' ...loading 'scripts/tremor.shader' ...loading 'scripts/transit.shader' ...loading 'scripts/rotcannon_b11.shader' ...loading 'scripts/pulse.shader' ...loading 'scripts/q3map2_pulse_102.shader' ...loading 'scripts/procyon.shader' ...loading 'scripts/niveus.shader' ...loading 'scripts/nexus6.shader' ...loading 'scripts/karith.shader' ...loading 'scripts/grangerrink.shader' ...loading 'scripts/exploit.shader' ...loading 'scripts/terrain_example.shader' ...loading 'scripts/water.shader' ...loading 'scripts/blackout.shader' ...loading 'scripts/conveyor.shader' ...loading 'scripts/helmet.shader' ...loading 'scripts/syringe.shader' ...loading 'scripts/underground.shader' ...loading 'scripts/atcs.shader' ...loading 'scripts/arachnid2.shader' ...loading 'scripts/tremctf.shader' ...loading 'scripts/ut_egypt.shader' ...loading 'scripts/sggatev1.shader' ...loading 'scripts/sgdhd.shader' ...loading 'scripts/multiplant2.shader' ...loading 'scripts/multiplant.shader' ...loading 'scripts/egyptsoc.shader' ...loading 'scripts/dasprid.shader' ...loading 'scripts/core.shader' ...loading 'scripts/flame.shader' ...loading 'scripts/misc.shader' ...loading 'scripts/common-trem.shader' ...loading 'scripts/titan.shader' ...loading 'scripts/displays.shader' ...loading 'scripts/plant_life.shader' ...loading 'scripts/stasis.shader' ...loading 'scripts/null.shader' ...loading 'scripts/splash.shader' ...loading 'scripts/sprites.shader' ...loading 'scripts/muzzleflashes.shader' ----- finished R_Init ----- Loading vm file vm/ui.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1075 jump table targets VM file ui compiled to 786313 bytes of code ui loaded in 4596672 bytes on the hunk UI menu load time = 333 milli seconds UI menu load time = 19 milli seconds UI menu load time = 16 milli seconds Loading vm file vm/cgame.qvm... ...which has vmMagic VM_MAGIC_VER2 Loading 1284 jump table targets VM file cgame compiled to 1341806 bytes of code cgame loaded in 34239040 bytes on the hunk UI menu load time = 82 milli seconds ...loading 'scripts/weapons.trail' ...loading 'scripts/pulse.trail' ...loading 'scripts/buildables.trail' ...loading 'scripts/weapons.particle' ...loading 'scripts/misc.particle' ...loading 'scripts/buildables.particle' ...loading 'scripts/watah.particle' ...loading 'scripts/uncreation.particle' ...loading 'scripts/tremor.particle' ...loading 'scripts/rotcannon_b11.particle' ...loading 'scripts/pulse.particle' ...loading 'scripts/procyon.particle' ...loading 'scripts/niveus.particle' ...loading 'scripts/nexus6.particle' ...loading 'scripts/karith.particle' ...loading 'scripts/blackout.particle' ...loading 'scripts/atcs.particle' ...loading 'scripts/arachnid2.particle' ...loading 'scripts/jetpack.particle' stitched 80 LoD cracks ...loaded 31913 faces, 634 meshes, 0 trisurfs, 0 flares CL_InitCGame: 4.70 seconds 140 msec to draw all images Com_TouchMemory: 0 msec md5^7 entered the game md5^7 joined the humans Silence^7 connected tank8^7 was mauled by Storm^7's Tyrant Armoury ^7is ^2being built ^7by ^7DLT ^4[H]^7 <^7KR^4!^7S^7> ^51k!!!!!!!!!!! ^3O_O^7 was gunned down by a turret. ^5{^7t^1H^7c^5}^4Diksa^7 was machinegunned by ^4CaD^3miuM^7 ^4[H]^7 <^7KR^4!^7S^7> ^5GET THIS FUCKING FRAG! ^4[H]^7 DLT^7: ^2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ^4[H]^7 <^7KR^4!^7S^7> ^5GOOD ^1[A]^7 Storm^7: ^2the turret ^4[H]^7 DLT^7: ^2ops ts ^3O_O^7 was gunned down by a turret. ^4[H]^7 DLT^7: ^2sry Machinegun Turret ^7is ^2being built ^7by ^7DLT Silence^7 entered the game ^3O_O^7 was gunned down by a turret. Defence Computer ^7is ^2being built ^7by ^7^7KR^4!^7S ^3O_O^7 was machinegunned by tank8^7 Tesla Generator ^7is ^2being built ^7by ^7^7KR^4!^7S ^3O_O^7 was machinegunned by tank8^7 malakias^7 was pounced upon by hvstkne^7's Dragoon ^4[H]^7 DLT^7: ^2dammit Defence Computer ^7is ^2being built ^7by ^7md5 ^4[H]^7 DLT^7: ^2theres only jazz on my fav radio station Tesla Generator ^7is ^2being built ^7by ^7^7KR^4!^7S ^3O_O^7 was gunned down by a turret. Telenode ^7is ^2being built ^7by ^7DLT Storm^7 was gunned down by a turret. Machinegun Turret ^7is ^2being built ^7by ^7md5 Tesla Generator ^7is ^2being built ^7by ^7^7KR^4!^7S Storm^7 was in the wrong place. ^4[H]^7 <md5^7> ^5protect Telenode ^7is ^2being built ^7by ^7DLT ^!Hen^Gdrich^7 connected ^3O_O^7 was gunned down by a turret. tank8^7 was mauled by ^4Ghellhonus^7's Tyrant ^4[H]^7 <^7KR^4!^7S^7> ^5base? ^4[H]^7 <md5^7> ^5yes ^3O_O^7 was lasgunned by malakias^7 Defence Computer ^7is ^2being built ^7by ^7DLT ^!Hen^Gdrich^7 entered the game Repeater ^7is ^2being built ^7by ^7^7KR^4!^7S Machinegun Turret ^7is ^2being built ^7by ^7md5 Tesla Generator ^7is ^2being built ^7by ^7DLT ^3O_O^7 was lasgunned by malakias^7 hvstkne^7 was gunned down by tank8^7 hvstkne^7 was blasted by ^4CaD^3miuM^7 Tesla Generator ^7is ^2being built ^7by ^7md5 Tesla Generator ^7is ^2being built ^7by ^7^7KR^4!^7S ^4CaD^3miuM^7 was bitten by hvstkne^7 Tesla Generator ^7is ^2being built ^7by ^7md5 Tesla Generator ^7is ^2being built ^7by ^7^7KR^4!^7S DLT^7 was mauled by ^4Ghellhonus^7's Tyrant ^4[H]^7 <md5^7> ^5base again ^4[H]^7 DLT^7: ^2u wanna play rough huh Storm^7 was gunned down by tank8^7 Machinegun Turret ^7is ^2being built ^7by ^7^7KR^4!^7S Machinegun Turret ^7is ^2being built ^7by ^7^7KR^4!^7S ^4Ghellhonus^7 was zapped by a tesla generator. ^4CaD^3miuM^7 was melted by an acid tube. Program received signal SIGILL, Illegal instruction. (gdb) backtrace full #0 0xb7b600b2 in SmsSaveComplete () from /usr/lib/libSM.so.6 No symbol table info available. Cannot access memory at address 0xc079ee1c (gdb) info registers eax 0xb7d5fc8c -1210712948 ecx 0x8c985a8 147424680 edx 0xb7d4e1e0 -1210785312 ebx 0xb7d5f164 -1210715804 esp 0xc079ee1c 0xc079ee1c ebp 0xb7b072a8 0xb7b072a8 esi 0x8c97bb0 147422128 edi 0xffffffe0 -32 eip 0xb7b600b2 0xb7b600b2 <SmsSaveComplete+18> eflags 0x210282 [ SF IF RF ID ] cs 0x73 115 ss 0x7b 123 ds 0x7b 123 es 0x7b 123 fs 0x0 0 gs 0x33 51 (gdb) x/16i $pc 0xb7b600b2 <SmsSaveComplete+18>: Cannot access memory at address 0xb7b600b2 (gdb) thread apply all backtrace Cannot find new threads: generic error