Max E. wrote:
> Package: xserver-xorg-video-intel
> Version: 2:2.9.1-1
> Severity: important
>
> This is a bug which occurs in OpenGL games. I think I first started
> encountering this bug late summer of '09, not 100% sure though.
> glReadPixels() is returning scrambled output, causing ingame screenshot
> functions to be messed up. This didn't use to happen with the same
> hardware.
>
> I have seen this on Debian Sid 32-bit and it persisted when I
> reformatted and installed Debian Sid 64-bit. It also shows up on Linux
> Mint 8. I no longer have 32-bit Debian, but both other distros are
> currently up-to-date.
>
> I have looked at the code for both of these games, plus of course I
> know the code I wrote myself, and the one thing they all have in common
> is that they use glReadPixels with these parameters:
> glReadPixels (0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer);
>
> I also created a Gimp file with different edge-detect filters from two
> of the screenshots, and it looks as if there is a common pattern to the
> scrambling:
> http://www.4shared.com/file/193814901/cbbe8276/screwup_analysis.html
> Especially telling is the laplace filter output. 
>   

A GL problem is usually in Mesa, not in the X driver. Could you try
upgrading mesa to experimental ?
If you need a recent libdrm, take it from
http://people.debian.org/~bgoglin/rebuilds/libdrm-2.4.16/

Brice




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