Package: meritous
Version: 1.2+dfsg-1
Severity: minor

When you win the game, it tells you what then happens to the
Orcus Dome and to the PSI flows.  I think there are two separate
messages.  Those fade out too soon; there is not enough time to
thoughtfully read them and fully enjoy the plot.  This is
especially annoying because it is not easy to get them back after
they have slipped by: you'd have to beat the final boss again.

In the chat with the final boss, each message stays up until the
player hits Space, so it is surprising that the victory messages
disappear on their own.  They may have been originally
synchronized to the music, but the music has been removed because
of bug 465532, so I don't think there's now any need to fade the
messages out this soon.

I haven't tried whether the wuss mode has the same problem.

-- System Information:
Debian Release: squeeze/sid
  APT prefers unstable
  APT policy: (900, 'unstable')
Architecture: amd64 (x86_64)

Kernel: Linux 2.6.32-trunk-amd64 (SMP w/2 CPU cores)
Locale: LANG=fi_FI.UTF-8, LC_CTYPE=fi_FI.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash

Versions of packages meritous depends on:
ii  libc6                   2.10.2-2         GNU C Library: Shared libraries
ii  libsdl-image1.2         1.2.10-1         image loading library for Simple D
ii  libsdl-mixer1.2         1.2.8-6+b1       mixer library for Simple DirectMed
ii  libsdl1.2debian         1.2.13-5         Simple DirectMedia Layer
ii  meritous-data           1.2+dfsg-1       action-adventure dungeon crawl gam
ii  zlib1g                  1:1.2.3.4.dfsg-3 compression library - runtime

meritous recommends no packages.

meritous suggests no packages.

-- no debconf information

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