On 28/07/2009, Michel Dänzer <daen...@debian.org> wrote: > On Tue, 2009-07-28 at 00:16 +0200, Michal Suchanek wrote: > > On 27/07/2009, Michel Dänzer <daen...@debian.org> wrote: > > > On Mon, 2009-07-27 at 21:14 +0200, Michal Suchanek wrote: > > > > 2009/7/27 Michel Dänzer <daen...@debian.org>: > > > > > > > > > > > > > > Please provide the full output of > > > > > > > > > > LIBGL_DEBUG=verbose glxinfo 2>&1 > > > > > > > > > > for both cases. > > > > > > > > > > For now assuming it's a 3D driver issue, reassigning. > > > > > > > > > > > > > Attaching output of glxinfo. > > > > > > > > > Thanks. I don't see anything wrong. How do the framerate and CPU usage > > > compare when running > > > > > > /usr/lib/xscreensaver/hypertorus -delay 0 -fps > > > > > > ? > > > > With DRI fps is pretty much constant around 8.0 > > > Hmm, that's pretty low, I'm getting around 40 fps on an RV350.
It's no wonder it is slow. Even rendering by a Celeron CPU is at times faster than what my GPU shows. > > > > > > BTW, you can force the swrast driver by setting the environment variable > > > LIBGL_ALWAYS_SOFTWARE=1 even when the DRI is enabled. > > > > > > > With this option fps ranges from 7.5 to 12 depending on object view angle. > > > > These are values in fullscreen and no delay. Both cause 100% system > > load but the DRI one causes system load and the software one causes > > user load. > > > It might be interesting to find out where the CPU time is spent with > hardware acceleration. > It might be another unrelated DRI problem because in xscreeensaver-demo the CPU is almost unused and the animation is still slow. It's actually quite interesting, though. Turning on the fps display makes the system time go almost 100% even in the demo. I wonder how I could find where the time is spent. If it is system time it is spent in kernel, right? Thanks Michal -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org