As a side note, I've been in touch with gens/gs[0] developer, David
Korth (pseudo: GerbilSoft), since I was planning to package it in Debian
Games Team. Everything being on hold because of the Starscream
situation. Last message from Dave one week ago was that he would see
with Neill Corlett and ask him about the licensing issue (after I raised
the idea, since Neil has been and is still releasing programs under the
GPL). I wasn't able to get in touch with Neil for another matter, so I
can't be sure how it will work out.
Except for that code, and unlike the original gens, gens/gs doesn't seem
to ship the Microsoft copyrighted code, nor any kaillera code (David
Korth is planning to add network play in later versions). All new code
is GPL-2+ (bear in mind that was not an exhaustive review since I wasn't
sure how the Starscream licensing would be resolved).
There's still other issues - some C64 code is Copyright Commodore for
example. Some is ported from other Gens forks, and that should be ok
since they would have inherited the GPL, even when the headers are
missing. But some files without headers might prove a bit harder to track.
Gens/GSs might be an easier target for license issues considering it's
quite active upstream. AFAIR, the fork was due to not having access to
gens CVS, and Dave Korth was planning to open a CVS for Gens/GS. Don't
know if Debian can provide one though ;)
[0] To summarize the project, from David Korth:
I've been working on a fork of Gens for the past few months. The main
> improvements are massive source code overhauls and cleanups, as well
> as some feature additions.
The improvements on the Linux side are really interesting, and bring it
up-to-par with other megadrive emulators on proprietary OS.
If you want to know more about it, see these threads:
http://forums.sonicretro.org/index.php?s=ec098cf14af7d1612e9ffbcd17fc4d55&showtopic=11813
http://ubuntuforums.org/showthread.php?t=959074&highlight=gens%2Fgs
http://ubuntuforums.org/showthread.php?t=290008
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