Package: gnome-breakout
Version: 0.5.2-4
Severity: normal

It seems that the ball always bounces in the exact direction from which
it came if it hits a block on its corner, regardless of whether the
block forms a continuous wall with other blocks or if it's just a single
block. Or this is the way it looks to me. This sometimes causes the ball
to get stuck bouncing back and forth between the edge of the game window
and a wall formed by unbreakable blocks.

Another more minor issue:
The game should perhaps also return the ball to the paddle after a
certain time of not damaging a block or hitting the paddle to prevent it
from getting infinitely stuck in level geometry. Currently the only way
to escape such a situation is to use the "kill ball" option in the menu.

-- System Information:
Debian Release: testing/unstable
  APT prefers testing
  APT policy: (500, 'testing')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.12-hugo
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)

Versions of packages gnome-breakout depends on:
ii  gdk-imlib1               1.9.14-16.2     imaging library for use with gtk (
ii  libart2                  1.4.2-20        The GNOME canvas widget - runtime 
ii  libaudiofile0            0.2.6-6         Open-source version of SGI's audio
ii  libc6                    2.3.2.ds1-22    GNU C Library: Shared libraries an
ii  libdb3                   3.2.9-22        Berkeley v3 Database Libraries [ru
ii  libesd0                  0.2.35-2        Enlightened Sound Daemon - Shared 
ii  libglib1.2               1.2.10-10       The GLib library of C routines
ii  libgnome32               1.4.2-20        The GNOME libraries
ii  libgnomesupport0         1.4.2-20        The GNOME libraries (Support libra
ii  libgnomeui32             1.4.2-20        The GNOME libraries (User Interfac
ii  libgtk1.2                1.2.10-17       The GIMP Toolkit set of widgets fo
ii  xlibs                    4.3.0.dfsg.1-14 X Keyboard Extension (XKB) configu

-- no debconf information


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