Package: armagetronad
Version: 0.2.8.2.1-10
Severity: important
Tags: patch

Forward from Ubuntu bug: https://bugs.launchpad.net/armagetronad/+bug/341491
A multithreading screwup (missing locks during list modification) causes the
game client to crash occasionally during the teardown portions of the round
restart phase.

Native source patch that fixes the problem:
http://launchpadlibrarian.net/23997802/armagetronad-0.2.8.1-soundcrashfix.patch
(sorry, gave the patch a wrong filename. It's indeed for 0.2.8.2.1)

Debdiff containing that:
http://launchpadlibrarian.net/24165080/armagetronad_0.2.8.2.1-10ubuntu1.debdiff

I can't say how frequent this crash is, I personally never experienced it,
and it's been in the code virtually forever without getting reported (at
least properly). Apply your own judgement when deciding whether to apply
this patch to current stable. The next upstream version 0.2.8.3 will be out
in a few weeks and will contain a fix, so no need to do anything for the
next stable Debian apart from upgrading.

(I don't know how well the communication between Ubuntu and Debian works
these days, and it's better to have something reported twice than not at
all.)

Oh, nevermind the system information below. It's from the server I use for
reporting, not from an affected system.
-- System Information:
Debian Release: 5.0
  APT prefers stable
  APT policy: (500, 'stable')
Architecture: i386 (i686)

Kernel: Linux 2.6.9-023stab048.5-smp (SMP w/4 CPU cores)
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)
Shell: /bin/sh linked to /bin/bash



-- 
To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org
with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org

Reply via email to