I forgot to CC the bug in this conversation. The following is Michel's response and my reply:
>> The 2D acceleration engine supports a 4096x4096 desktop and I am well >> within that limit. Also, I don't see why using a terminal emulator >> should depend on 3D acceleration. > >For text rendering, which these days is usually implemented using a >RENDER extension Composite operation. > >> Furthermore, this setup worked perfectly before that pixman patch. If >> it is related to my 3D virtual desktop size, why is it that an sse2 >> patch in pixman triggered the problem? > >It didn't; apparently the software rendering speed was just good enough >for you before. I'm just saying that you might get even better >performance than before with hardware acceleration, but of course the >pixman performance regression should be addressed regardless. > > Earthling Michel Dänzer | http://www.vmware.com > Libre software enthusiast | Debian, X and DRI developer Ah, I misunderstood the intent of your reply. I am quite content with what I had before; if we can fix the pixman regression and I can have a snappy console again, I will be happy, regardless of what is doing the rendering. :) I have never experienced performance problems and would much rather continue to work as I have than to run below native resolution of my monitors to fit in the 3D desktop buffer, purchase a new video card, or rearrange my monitor setup. Arren -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org