On Sat, Nov 29, 2008 at 04:48:25PM +0100, Julien Danjou wrote: > At 1227968116 time_t, Mike Hommey wrote: > > awful.hooks.arrange.register(function (screen) > > local layout = awful.layout.get(screen) > > if layout then > > - mylayoutbox[screen].image = image(beautiful["layout_" .. layout]) > > + img = image(beautiful["layout_" .. layout]) > > + mylayoutbox[screen].image = img.rotate(img, math.pi / 2) > > else > > mylayoutbox[screen].image = nil > > end > > > > in my rc.lua in the hope that icons would be rotated (cf. #489409). > > > > But, for a starter, I was expecting img.rotate(number) to be how it works, > > except that I was getting the following error message then: > > bad argument #1 to 'rotate' (image expected, got number) > > Well, that's just because you don't know Lua enough. > The correct syntax is img:rotate(number). > > Does it getting better?
It's better code-wise, but not result-wise ;) Mike -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]