wall_pcoll is the wall collision code. The player's x and y coordinates
are stored in an int - the netmaze code assumes an int is 4 bytes.  On
64 bit architectures, when a player hits a wall, everything blows up.

It might be possible to change some int types for int32_t types, but
given the rendering problems as well, I suspect a proper portability
patch could be quite intrusive.

-- 
Tim Retout <[EMAIL PROTECTED]>




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