wall_pcoll is the wall collision code. The player's x and y coordinates are stored in an int - the netmaze code assumes an int is 4 bytes. On 64 bit architectures, when a player hits a wall, everything blows up.
It might be possible to change some int types for int32_t types, but given the rendering problems as well, I suspect a proper portability patch could be quite intrusive. -- Tim Retout <[EMAIL PROTECTED]> -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]