Package: wnpp Severity: wishlist Owner: Leopold Palomo Avellaneda <[EMAIL PROTECTED]>
* Package name : solid Version : 3.5.6 Upstream Author : Gino van den Bergen <[EMAIL PROTECTED]> * URL : http://www.dtecta.com * License : GPL, QPL Programming Lang: C++ Description : Software library for collision detection of geometric objects in 3D space. Collision detection is the process of detecting pairs of objects that are intersecting or are within a given proximity of each other. SOLID contains operations for performing intersection tests and proximity queries on a wide variety of shape types, including: deformable triangle meshes, boxes, ellipsoids, and convex polyhedra. Since it exploits temporal coherence in a number of ways, SOLID is especially useful for detecting collisions between objects that move smoothly over time. The motions of objects are controlled by the client application, and are not determined or affected by SOLID. Although it can be used for physics-based simulations, SOLID is not a physics engine by itself. SOLID leaves it up to the application programmer how the laws of physics are implemented. -- System Information: Debian Release: lenny/sid APT prefers testing APT policy: (900, 'testing'), (600, 'stable'), (200, 'unstable') Architecture: amd64 (x86_64) -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]