The attached fixes this. -- Daniel Watkins (Odd_Bloke)
=== modified file 'code/gameplay.py' --- code/gameplay.py 2008-09-05 20:16:24 +0000 +++ code/gameplay.py 2008-09-05 20:16:31 +0000 @@ -599,7 +599,7 @@ self.donehud = 0 sound = snd.fetch('whip') self.whip = None - if sound: + if sound and game.volume > 0: self.whip = sound.play(-1) for g in self.guardobjs: if g.killed == 1:
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