hello,

This is related to SDL, not just pygame.  Since pygame uses SDL.

You can check this by running another game that uses SDL.

Might be related to this bug fix in SDL svn:
http://bugzilla.libsdl.org/show_bug.cgi?id=109

Not sure if that fix has made it into your version of SDL yet... or if
it fixes the bug.


cheers,



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