Package: supertux
Version: 0.1.3-1.2
Severity: minor

Hi,

with an IM (in my case, SCIM) active in the background, keys pressed in
the game are processed by the IM first. When pressing both Ctrl and
Space at the same time, the IM activates, dropping both the Space key
event as well as accumulating further keypresses into the IM's buffer
for further processing.

As a quick workaround, removing the XMODIFIERS variable from the
environment solves the issue, but in general it would be preferrable to
instruct SDL not to use the IM.

   Simon

-- System Information:
Debian Release: lenny/sid
  APT prefers unstable
  APT policy: (500, 'unstable'), (1, 'experimental')
Architecture: amd64 (x86_64)

Kernel: Linux 2.6.25-2-amd64 (SMP w/1 CPU core)
Locale: LANG=ja_JP.UTF-8, LC_CTYPE=ja_JP.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash

Versions of packages supertux depends on:
ii  libc6                  2.7-12            GNU C Library: Shared libraries
ii  libgcc1                1:4.3.1-6         GCC support library
ii  libgl1-mesa-glx [libgl 7.0.3-5           A free implementation of the OpenG
ii  libsdl-image1.2        1.2.6-3           image loading library for Simple D
ii  libsdl-mixer1.2        1.2.8-4           mixer library for Simple DirectMed
ii  libsdl1.2debian        1.2.13-2          Simple DirectMedia Layer
ii  libstdc++6             4.3.1-6           The GNU Standard C++ Library v3
ii  supertux-data          0.1.3-1.2         Levels for classic 2D jump 'n run 
ii  zlib1g                 1:1.2.3.3.dfsg-12 compression library - runtime

supertux recommends no packages.

-- no debconf information



-- 
To UNSUBSCRIBE, email to [EMAIL PROTECTED]
with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

Reply via email to