Package: supertux Version: 0.1.3-1.2 Severity: minor Hi,
with an IM (in my case, SCIM) active in the background, keys pressed in the game are processed by the IM first. When pressing both Ctrl and Space at the same time, the IM activates, dropping both the Space key event as well as accumulating further keypresses into the IM's buffer for further processing. As a quick workaround, removing the XMODIFIERS variable from the environment solves the issue, but in general it would be preferrable to instruct SDL not to use the IM. Simon -- System Information: Debian Release: lenny/sid APT prefers unstable APT policy: (500, 'unstable'), (1, 'experimental') Architecture: amd64 (x86_64) Kernel: Linux 2.6.25-2-amd64 (SMP w/1 CPU core) Locale: LANG=ja_JP.UTF-8, LC_CTYPE=ja_JP.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/bash Versions of packages supertux depends on: ii libc6 2.7-12 GNU C Library: Shared libraries ii libgcc1 1:4.3.1-6 GCC support library ii libgl1-mesa-glx [libgl 7.0.3-5 A free implementation of the OpenG ii libsdl-image1.2 1.2.6-3 image loading library for Simple D ii libsdl-mixer1.2 1.2.8-4 mixer library for Simple DirectMed ii libsdl1.2debian 1.2.13-2 Simple DirectMedia Layer ii libstdc++6 4.3.1-6 The GNU Standard C++ Library v3 ii supertux-data 0.1.3-1.2 Levels for classic 2D jump 'n run ii zlib1g 1:1.2.3.3.dfsg-12 compression library - runtime supertux recommends no packages. -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]