Package: wnpp Severity: wishlist
* Package name : bulletphysics Version : 2.68 Upstream Author : Erwin Coumans <[EMAIL PROTECTED]> * URL : http://www.bulletphysics.com/ * License : Zlib Programming Lang: C Description : Bullet is a free software physics engine for games and simulations. Bullet 3D Game Physics Library provides state of the art collision detection and rigid body dynamics. Its main features are : * Discrete and continuous collision detection (CCD) * Swept collision queries * Ray casting with custom collision filtering * Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes. * Multi-threaded support for Playstation 3 Cell SPU and other platforms * Supports import and export into COLLADA 1.4 Physics format * Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures -- System Information: Debian Release: lenny/sid APT prefers unstable APT policy: (500, 'unstable') Architecture: i386 (i686) Kernel: Linux 2.6.24-1-686 (SMP w/2 CPU cores) Locale: [EMAIL PROTECTED], [EMAIL PROTECTED] (charmap=ISO-8859-15) Shell: /bin/sh linked to /bin/bash
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