Package: slune
Version: 1.0.13-1
Priority: minor

The game slune is quite nice but lacks information on how to actually play it
in the game itself. I then looked up at the manpage, but it didn't provide
any information and ended up having to figure the keys by myself.

Finally, I found the information in the README file (at
/usr/share/doc/slune/README) but it's actually at the end of the file itself
(after a lot of technical stuff a player does not actually understand).

I think it would be best if the control information was in the game's manpage
itself. The attached patch does this precisely.

Please include it in the Debian package, thanks

Javier

PS: I'm cc'ing the upstream author in case he wants to apply this patch
upstream too.

--- slune.6.orig	2008-03-21 01:21:40.000000000 +0100
+++ slune.6	2008-03-21 01:32:41.000000000 +0100
@@ -53,6 +53,25 @@
 .TP 
 \fB\-2\fR
 Join an already existant multiplayer game on the *same* computer (e.g. for testing). Equivalent to "\-\-port 36179 \-\-parrain\-host 127.0.0.1 \-\-parrain\-port 36079".
+.SH "CONTROLS"
+Slune can be played either with a keyboard or a mouse. The cursor keys
+or the mouse can be used to turn the car (left or right) or make it go faster (up)
+or slower (down). Additionally, the following actions are possible:
+.LP 
+.TP 
+\fBShift\fR or \fBMouse middle button\fR
+Makes your racing car take a long jump.
+.TP 
+\fBControl\fR or \fBMouse right button\fR
+Makes your racing car take a hight jump.
+.TP 
+\fBAlt\fR or \fBMouse left button\fR
+Enables nitro mode, which makes the car go faster but consumes your energy.
+.br
+When jumping you can roll with up or down and use the control or shift
+keys to look up or down.
+.br
+The \fBq\fR or \fBescape\fR keys can be used to exit at any time.
 .SH "FILES"
 .LP 
 \fI~/.slune\fP 

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