Package: freeciv
Version: 2.0.1-1
Severity: important

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I found that if I press "g" to make an engineer "go" somewhere while the engineer is on glacier tiles the client segfaults.


This is on a 29,000 isometrec-doughnut world. (I was doing this to the north(?) pole. But I suppose any glacier tile would work. The engineer was surrounded by glacier tiles.)

Suggested fix: Rather than making it impossible to "go" through hostile tiles, change it so the routing paths prefer non-hostile, but if impossible, it shows the routing path in red.

Or at least that's how I'd fix it. Unfortunetly I lack enough programming skill to do that/check if it's possible.
-- System Information:
Debian Release: 3.1
APT prefers testing
APT policy: (500, 'testing')
Architecture: i386 (i686)
Kernel: Linux 2.6.8-2-686
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)


Versions of packages freeciv depends on:
ii  freeciv-client-gtk [freeciv-c 2.0.1-1    Civilization turn based strategy g
ii  freeciv-server                2.0.1-1    Civilization turn based strategy g

-- no debconf information

-Kokushoku Karasu
www.tentacle.net/~awk
ICQ:  307211678    AIM:  kokushokukarasu


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