Package: freeciv Version: 2.0.1-1 Severity: important
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I found that if I press "g" to make an engineer "go" somewhere while the engineer is on glacier tiles the client segfaults.
This is on a 29,000 isometrec-doughnut world. (I was doing this to the north(?) pole. But I suppose any glacier tile would work. The engineer was surrounded by glacier tiles.)
Suggested fix: Rather than making it impossible to "go" through hostile tiles, change it so the routing paths prefer non-hostile, but if impossible, it shows the routing path in red.
Or at least that's how I'd fix it. Unfortunetly I lack enough programming skill to do that/check if it's possible.
-- System Information:
Debian Release: 3.1
APT prefers testing
APT policy: (500, 'testing')
Architecture: i386 (i686)
Kernel: Linux 2.6.8-2-686
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)
Versions of packages freeciv depends on: ii freeciv-client-gtk [freeciv-c 2.0.1-1 Civilization turn based strategy g ii freeciv-server 2.0.1-1 Civilization turn based strategy g
-- no debconf information
-Kokushoku Karasu www.tentacle.net/~awk ICQ: 307211678 AIM: kokushokukarasu
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