On Sat, Feb 23, 2008 at 08:53:38PM -0800, Josh Triplett wrote:
> Package: wesnoth
> Version: 1:1.3.16-1
> Severity: normal
> 
> Some of the add-on campaigns make use of items to modify unit evasion
> on terrain.  This normally works fine; however, if a unit has 100%
> evasion on some terrain, that unit effectively has 50% evasion on that
> terrain instead.  100% evasion should work normally, not change to
> some other value.  A campaign or scenario might legitimately choose to
> have an invincible unit for plot reasons; a multiplayer scenario may
> allow a unit to gain perfect evasion on some terrain but not others.

Thanks for the report. At the moment we're in a feature freeze for 1.4 
so I won't make this change. After 1.4 has been released I'll test and
if it has no strange side effects I'll add the change. For now I added a
warning to the cerr so the addon developer is warned about the problem.

Regards,
Mark de Wever
(Wesnoth developer)



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