On Sat, Feb 23, 2008 at 08:53:38PM -0800, Josh Triplett wrote: > Package: wesnoth > Version: 1:1.3.16-1 > Severity: normal > > Some of the add-on campaigns make use of items to modify unit evasion > on terrain. This normally works fine; however, if a unit has 100% > evasion on some terrain, that unit effectively has 50% evasion on that > terrain instead. 100% evasion should work normally, not change to > some other value. A campaign or scenario might legitimately choose to > have an invincible unit for plot reasons; a multiplayer scenario may > allow a unit to gain perfect evasion on some terrain but not others.
Thanks for the report. At the moment we're in a feature freeze for 1.4 so I won't make this change. After 1.4 has been released I'll test and if it has no strange side effects I'll add the change. For now I added a warning to the cerr so the addon developer is warned about the problem. Regards, Mark de Wever (Wesnoth developer) -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]