tags 461296 +patch Hi,
Attached you find a patch which switches to dejavu. Should I apply it to SVN myself, or will you take care of it Miriam? Regards Evgeni
diff -Nrwu whichwayisup-0.7.0.orig/debian/changelog whichwayisup-0.7.0/debian/changelog
--- whichwayisup-0.7.0.orig/debian/changelog 2008-02-07 22:59:17.000000000 +0100
+++ whichwayisup-0.7.0/debian/changelog 2008-02-07 23:06:35.000000000 +0100
@@ -1,3 +1,11 @@
+whichwayisup (0.7.0-2) unstable; urgency=low
+
+ [ Evgeni Golov ]
+ * Switch to DejaVu fonts (Closes: 461296)
+ adding a dependency on ttf-dejavu-core instead of ttf-bitstream-vera
+
+ -- Miriam Ruiz <[EMAIL PROTECTED]> Thu, 07 Feb 2008 23:05:07 +0100
+
whichwayisup (0.7.0-1) unstable; urgency=low
* Initial release (Closes: #427029)
diff -Nrwu whichwayisup-0.7.0.orig/debian/control whichwayisup-0.7.0/debian/control
--- whichwayisup-0.7.0.orig/debian/control 2008-02-07 22:59:17.000000000 +0100
+++ whichwayisup-0.7.0/debian/control 2008-02-07 23:04:52.000000000 +0100
@@ -8,7 +8,7 @@
Package: whichwayisup
Architecture: all
-Depends: ttf-bitstream-vera, python, python-pygame, python-pyogg, ${misc:Depends}
+Depends: ttf-dejavu-core, python, python-pygame, python-pyogg, ${misc:Depends}
Description: 2D platform game with a slight rotational twist
Which Way Is Up, a traditional and challenging 2D platform game with a
slight rotational twist. Help a mysterious big-eared salaryman named Guy
diff -Nrwu whichwayisup-0.7.0.orig/debian/patches/font_path.patch whichwayisup-0.7.0/debian/patches/font_path.patch
--- whichwayisup-0.7.0.orig/debian/patches/font_path.patch 2008-02-07 22:59:17.000000000 +0100
+++ whichwayisup-0.7.0/debian/patches/font_path.patch 2008-02-07 23:03:47.000000000 +0100
@@ -5,7 +5,7 @@
pygame.font.init()
- smallfont = pygame.font.Font(data.filepath(os.path.join("misc", "Vera.ttf")), FONT_SIZE)
-+ smallfont = pygame.font.Font(data.filepath(os.path.join("/usr/share/fonts/truetype/ttf-bitstream-vera", "Vera.ttf")), FONT_SIZE)
++ smallfont = pygame.font.Font(data.filepath(os.path.join("/usr/share/fonts/truetype/ttf-dejavu", "DejaVuSans.ttf")), FONT_SIZE)
cached_text_images = {}
cached_images = {}
cached_images["key_z"] = pygame.image.load(data.picpath("key", "z"))
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