We take pondering difficult engineering problems seriously! I can confirm the bug, it's the whites[] colour 3 with rgb {0.8, 0.8, 0.8} which makes for low contrast. Changing it to {0.2, 0.2, 0.2} looks better. I will apply this patch to the next upload, and forward it upstream.
--- hacks/glx/endgame.c.orig 2007-04-17 06:37:55.000000000 +0200 +++ hacks/glx/endgame.c 2008-02-01 14:38:58.000000000 +0100 @@ -122,7 +122,7 @@ static const GLfloat whites[WHITES][3] = {1.0, 0.55, 0.1}, {0.8, 0.52, 0.8}, {0.43, 0.54, 0.76}, - {0.8, 0.8, 0.8}, + {0.2, 0.2, 0.2}, {0.35, 0.60, 0.35}, }; -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]