Package: beneath-a-steel-sky
Version: 0.0372-3
Severity: normal

Hi,

Giving the dark glasses to the man in the travel agency 4 times in a row 
leads to an invalid mode, turning on the debugger and exiting the 
debugger ends the program.  Here are steps to reproduce this:

0) Backup your own .scummvm directory and put the saved-state files I am
   (SKY-VM.SAV and SKY-VM.013) attaching into .scummvm directory.
1) start game with command `sky`
2) restore following game with F5:
   14: restarted, almost with ticket
3) Give dark glasses to the man (travel agent).  Nothing will happen.
4) Give glasses to the man 3 more times.
5) Upon the fourth attempt, The debugger starts automatically, saying
   ...
   Debugger started, type 'exit' to return to the game.
   ...
   ERROR: Invalid Mode (16)
   ...
6) Typing 'exit' ends program, instead of returning to the game.
   (Maybe this is understandable given that the game has gotten to an
    invalid state.)

I am attaching three files: 
  .scummvmrc
  SKY-VM.SAV 
  SKY-VM.013
The latter two should go into the .scummv/ directory.

Let me know if there's anymore info I can provide.

Selim

-- System Information:
Debian Release: lenny/sid
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)

Kernel: Linux 2.6.22-3-k7 (SMP w/1 CPU core)
Locale: LANG=tr_TR.UTF-8, LC_CTYPE=tr_TR.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash

Versions of packages beneath-a-steel-sky depends on:
ii  scummvm                       0.10.0-2   free implementation of LucasArts' 

beneath-a-steel-sky recommends no packages.

-- no debconf information

Attachment: SKY-VM.SAV
Description: GNU Zip compressed data

Attachment: SKY-VM.013
Description: GNU Zip compressed data

[scummvm]
browser_lastpath=/home/selim
lastselectedgame=sky
versioninfo=0.10.0

[sky]
subtitles=true
id_came_from_command_line=1
sfx_mute=false
gameid=sky
speech_mute=false

[queen]
music_volume=192
subtitles=true
id_came_from_command_line=1
sfx_mute=false
gameid=queen
music_mute=false
talkspeed=21
speech_mute=false

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