Package: wormux
Version: 0.8beta2-2
--- Please enter the report below this line. ---
I can see how my putting about may have screwed things up for reproduction.
> You say that after install you found the same problem. Do you mean
> that you *purged* *both* wormux and womux-data and *still* got a
> segfault?
Yes, I did. I explicitly /purged/ *both* and moved my .wormux folder.
The only difference was that it segfaulted in a window instead of in
fullscreen.
> Please, if you still have your modified classic.xml file, send that to
> the BTS. After that, purge and reinstall both wormux and wormux-data
> and see if your bug is still present.
Similarly altered file should be attached.
Any more explicit information, just ask, I'll run/read/edit whatever.
I'm currently happy with the upstream source.
- Eric
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE game_mode SYSTEM "game_mode.dtd" []>
<game_mode>
<allow_character_selection>always</allow_character_selection>
<!-- either 'always','never','before_first_action','change_on_end_turn','before_first_action_and_end_turn'-->
<duration_turn>90</duration_turn>
<duration_move_player>2</duration_move_player>
<duration_exchange_player>1</duration_exchange_player>
<duration_before_death_mode>600</duration_before_death_mode>
<damage_per_turn_during_death_mode>5</damage_per_turn_during_death_mode>
<gravity>20</gravity>
<safe_fall>50</safe_fall>
<damage_per_fall_unit>2</damage_per_fall_unit>
<max_teams>5</max_teams>
<nb_characters>10</nb_characters>
<character>
<energy initial="100" maximum="200" />
<jump strength="10" angle="-60" />
<super_jump strength="20" angle="-80" />
<back_jump strength="8" angle="-100" />
<death_explosion>
<damage>25</damage>
<explosion_range>50</explosion_range>
<particle_range>55</particle_range>
<blast_force>2500</blast_force>
<blast_range>50</blast_range>
</death_explosion>
</character>
<barrel>
<explosion>
<damage>100</damage>
<explosion_range>100</explosion_range>
<particle_range>125</particle_range>
<blast_force>5000</blast_force>
<blast_range>100</blast_range>
</explosion>
</barrel>
<bonus_box>
<explosion>
<damage>50</damage>
<explosion_range>50</explosion_range>
<particle_range>50</particle_range>
<blast_force>500</blast_force>
<blast_range>50</blast_range>
</explosion>
<probability>
<air_attack ammo="1">1</air_attack>
<anvil_launcher ammo="1">1</anvil_launcher>
<airhammer ammo="2">1</airhammer>
<automatic_bazooka ammo="2">1</automatic_bazooka>
<baseball ammo="2">1</baseball>
<bazooka ammo="3">1</bazooka>
<blowtorch ammo="2">1</blowtorch>
<bounce_ball ammo="1">1</bounce_ball>
<construct ammo="3">1</construct>
<cluster_bomb ammo="1">1</cluster_bomb>
<dynamite ammo="2">1</dynamite>
<gnulauncher ammo="1">1</gnulauncher>
<grenade ammo="3">1</grenade>
<gun ammo="2">1</gun>
<jetpack ammo="1">1</jetpack>
<disco_grenade ammo="1">1</disco_grenade>
<lowgrav ammo="1">1</lowgrav>
<m16 ammo="1">1</m16>
<minelauncher ammo="2">1</minelauncher>
<grapple ammo="2">1</grapple>
<parachute ammo="2">1</parachute>
<polecatlauncher ammo="1">1</polecatlauncher>
<riot_bomb ammo="1">1</riot_bomb>
<shotgun ammo="1">1</shotgun>
<snipe_rifle ammo="1">1</snipe_rifle>
<skip_turn ammo="3">1</skip_turn>
<teleportation ammo="2">1</teleportation>
<tux ammo="1">1</tux>
<syringe ammo="2">1</syringe>
<suicide ammo="1">1</suicide>
</probability>
<life_points>40</life_points>
</bonus_box>
<medkit>
<life_points>50</life_points>
<energy_boost>25</energy_boost>
</medkit>
<weapons>
<air_attack>
<nb_ammo>1</nb_ammo>
<nbr_obus>3</nbr_obus>
<damage>30</damage>
<mass>300</mass>
<speed>10</speed>
<explosion_range>80</explosion_range>
<particle_range>80</particle_range>
<blast_range>75</blast_range>
<blast_force>2500</blast_force>
</air_attack>
<anvil_launcher>
<nb_ammo>1</nb_ammo>
<damage>200</damage>
<mass>1000</mass>
<speed>0</speed>
</anvil_launcher>
<airhammer>
<min_angle>0</min_angle>
<max_angle>0</max_angle>
<nb_ammo>5</nb_ammo>
<unit_per_ammo>20</unit_per_ammo>
<change_weapon>1</change_weapon>
<damage>2</damage>
<range>30</range>
</airhammer>
<automatic_bazooka>
<max_strength>75</max_strength>
<nb_ammo>3</nb_ammo>
<damage>50</damage>
<min_angle>-89</min_angle>
<max_angle>89</max_angle>
<explosion_range>80</explosion_range>
<particle_range>80</particle_range>
<blast_range>75</blast_range>
<blast_force>2500</blast_force>
<timeout>1</timeout>
<uncontrolled_turn_speed>25</uncontrolled_turn_speed>
<max_controlled_turn_speed>10</max_controlled_turn_speed>
<fuel_time>10</fuel_time>
<rocket_force>2500</rocket_force>
<allow_change_timeout>1</allow_change_timeout>
</automatic_bazooka>
<baseball>
<min_angle>-30</min_angle>
<max_angle>75</max_angle>
<nb_ammo>-1</nb_ammo>
<change_weapon>1</change_weapon>
<damage>25</damage>
<strength>2500</strength>
<range>45</range>
</baseball>
<bazooka>
<max_strength>75</max_strength>
<nb_ammo>-1</nb_ammo>
<damage>50</damage>
<min_angle>-89</min_angle>
<max_angle>89</max_angle>
<explosion_range>80</explosion_range>
<particle_range>80</particle_range>
<blast_range>75</blast_range>
<blast_force>2500</blast_force>
</bazooka>
<blowtorch>
<nb_ammo>4</nb_ammo>
<change_weapon>1</change_weapon>
<min_angle>-45</min_angle>
<max_angle>45</max_angle>
<unit_per_ammo>20</unit_per_ammo>
<range>2</range>
</blowtorch>
<bounce_ball>
<max_strength>0</max_strength>
<nb_ammo>1</nb_ammo>
<damage>50</damage>
<min_angle>45</min_angle>
<max_angle>45</max_angle>
<explosion_range>50</explosion_range>
<particle_range>55</particle_range>
<blast_range>4</blast_range>
<blast_force>8</blast_force>
<timeout>10</timeout>
<allow_change_timeout>1</allow_change_timeout>
</bounce_ball>
<construct>
<nb_ammo>3</nb_ammo>
<change_weapon>1</change_weapon>
</construct>
<cluster_bomb>
<max_strength>75</max_strength>
<nb_ammo>-1</nb_ammo>
<damage>20</damage>
<min_angle>-89</min_angle>
<max_angle>89</max_angle>
<explosion_range>50</explosion_range>
<particle_range>55</particle_range>
<blast_range>50</blast_range>
<blast_force>250</blast_force>
<timeout>3</timeout>
<nb_fragments>5</nb_fragments>
<allow_change_timeout>1</allow_change_timeout>
</cluster_bomb>
<dynamite>
<nb_ammo>3</nb_ammo>
<damage>75</damage>
<explosion_range>100</explosion_range>
<particle_range>110</particle_range>
<blast_force>3000</blast_force>
<blast_range>100</blast_range>
<timeout>3</timeout>
<allow_change_timeout>1</allow_change_timeout>
</dynamite>
<gnulauncher>
<max_strength>25</max_strength>
<nb_ammo>2</nb_ammo>
<damage>80</damage>
<min_angle>-89</min_angle>
<max_angle>89</max_angle>
<explosion_range>100</explosion_range>
<particle_range>110</particle_range>
<blast_force>3000</blast_force>
<blast_range>100</blast_range>
<timeout>6</timeout>
<allow_change_timeout>1</allow_change_timeout>
</gnulauncher>
<grenade>
<max_strength>75</max_strength>
<nb_ammo>-1</nb_ammo>
<damage>50</damage>
<min_angle>-89</min_angle>
<max_angle>89</max_angle>
<explosion_range>75</explosion_range>
<particle_range>80</particle_range>
<blast_range>75</blast_range>
<blast_force>1000</blast_force>
<timeout>3</timeout>
<allow_change_timeout>1</allow_change_timeout>
</grenade>
<gun>
<min_angle>-40</min_angle>
<max_angle>90</max_angle>
<nb_ammo>-1</nb_ammo>
<unit_per_ammo>2</unit_per_ammo>
<damage>25</damage>
<explosion_range>5</explosion_range>
<particle_range>5</particle_range>
<blast_range>2</blast_range>
<blast_force>5</blast_force>
</gun>
<jetpack>
<nb_ammo>3</nb_ammo>
<unit_per_ammo>30</unit_per_ammo>
<change_weapon>1</change_weapon>
</jetpack>
<disco_grenade>
<max_strength>40</max_strength>
<nb_ammo>1</nb_ammo>
<damage>150</damage>
<min_angle>-89</min_angle>
<max_angle>89</max_angle>
<explosion_range>250</explosion_range>
<particle_range>250</particle_range>
<blast_range>250</blast_range>
<blast_force>1500</blast_force>
<timeout>5</timeout>
<allow_change_timeout>1</allow_change_timeout>
</disco_grenade>
<lowgrav>
<nb_ammo>3</nb_ammo>
<change_weapon>1</change_weapon>
</lowgrav>
<m16> <!-- Aka submachine gun -->
<min_angle>-40</min_angle>
<max_angle>89</max_angle>
<nb_ammo>6</nb_ammo>
<unit_per_ammo>16</unit_per_ammo>
<damage>5</damage>
<explosion_range>15</explosion_range>
<particle_range>16</particle_range>
</m16>
<minelauncher>
<nb_ammo>-1</nb_ammo>
<damage>50</damage>
<explosion_range>55</explosion_range>
<particle_range>55</particle_range>
<blast_range>55</blast_range>
<blast_force>250</blast_force>
<detection_range>1</detection_range>
<speed_detection>2</speed_detection>
<timeout>1</timeout>
<escape_time>2</escape_time>
</minelauncher>
<grapple>
<nb_ammo>-1</nb_ammo>
<change_weapon>1</change_weapon>
<min_angle>0</min_angle>
<max_angle>89</max_angle>
<max_rope_length>500</max_rope_length>
<automatic_growing_speed>12</automatic_growing_speed>
<push_force>15</push_force>
</grapple>
<parachute>
<nb_ammo>2</nb_ammo>
<change_weapon>1</change_weapon>
<wind_factor>400.0</wind_factor>
<air_resist_factor>40.0</air_resist_factor>
<force_side_displacement>2000.0</force_side_displacement>
</parachute>
<polecatlauncher>
<max_strength>25</max_strength>
<nb_ammo>2</nb_ammo>
<damage>80</damage>
<min_angle>-89</min_angle>
<max_angle>89</max_angle>
<explosion_range>100</explosion_range>
<particle_range>110</particle_range>
<blast_force>3000</blast_force>
<blast_range>100</blast_range>
<timeout>6</timeout>
<allow_change_timeout>1</allow_change_timeout>
</polecatlauncher>
<riot_bomb>
<max_strength>500</max_strength>
<nb_ammo>5</nb_ammo>
<damage>0</damage>
<min_angle>-89</min_angle>
<max_angle>89</max_angle>
<explosion_range>250</explosion_range>
<particle_range>1</particle_range>
<blast_range>0</blast_range>
<blast_force>0</blast_force>
</riot_bomb>
<shotgun> <!-- shotgun blues -->
<min_angle>-40</min_angle>
<max_angle>89</max_angle>
<nb_ammo>2</nb_ammo>
<unit_per_ammo>2</unit_per_ammo>
<damage>15</damage>
</shotgun>
<snipe_rifle>
<min_angle>-30</min_angle>
<max_angle>45</max_angle>
<nb_ammo>5</nb_ammo>
<unit_per_ammo>5</unit_per_ammo>
<damage>35</damage>
<explosion_range>15</explosion_range>
<particle_range>16</particle_range>
</snipe_rifle>
<skip_turn>
<nb_ammo>-1</nb_ammo>
</skip_turn>
<suicide>
<nb_ammo>-1</nb_ammo>
<damage>2500</damage>
<explosion_range>1000</explosion_range>
<particle_range>1100</particle_range>
<blast_force>5000</blast_force>
<blast_range>500</blast_range>
</suicide>
<teleportation>
<nb_ammo>2</nb_ammo>
<change_weapon>1</change_weapon>
</teleportation>
<tux>
<nb_ammo>1</nb_ammo>
<damage>50</damage>
<min_angle>-89</min_angle>
<max_angle>89</max_angle>
<explosion_range>75</explosion_range>
<particle_range>80</particle_range>
<blast_range>75</blast_range>
<blast_force>1000</blast_force>
<speed>600</speed>
<timeout>20</timeout>
</tux>
<syringe>
<min_angle>-50</min_angle>
<max_angle>85</max_angle>
<nb_ammo>-1</nb_ammo>
<change_weapon>1</change_weapon>
<damage>10</damage>
<turns>10</turns>
<range>45</range>
</syringe>
</weapons>
</game_mode>