Package: wormux
Version: 0.8beta2-2

--- Please enter the report below this line. ---

I can see how my putting about may have screwed things up for reproduction.

> You say that after install you found the same problem. Do you mean
> that you *purged* *both* wormux and womux-data and *still* got a
> segfault?

Yes, I did. I explicitly /purged/ *both* and moved my .wormux folder. The only difference was that it segfaulted in a window instead of in fullscreen.

> Please, if you still have your modified classic.xml file, send that to
> the BTS. After that, purge and reinstall both wormux and wormux-data
> and see if your bug is still present.

Similarly altered file should be attached.

Any more explicit information, just ask, I'll run/read/edit whatever. I'm currently happy with the upstream source.

- Eric

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE game_mode SYSTEM "game_mode.dtd" []>
<game_mode>


  <allow_character_selection>always</allow_character_selection>
  <!-- either 'always','never','before_first_action','change_on_end_turn','before_first_action_and_end_turn'-->

  <duration_turn>90</duration_turn>
  <duration_move_player>2</duration_move_player>
  <duration_exchange_player>1</duration_exchange_player>
  <duration_before_death_mode>600</duration_before_death_mode>
  <damage_per_turn_during_death_mode>5</damage_per_turn_during_death_mode>

  <gravity>20</gravity>
  <safe_fall>50</safe_fall>
  <damage_per_fall_unit>2</damage_per_fall_unit>

  <max_teams>5</max_teams>
  <nb_characters>10</nb_characters>

  <character>
    <energy initial="100" maximum="200" />
    <jump strength="10" angle="-60" />
    <super_jump strength="20" angle="-80" />
    <back_jump strength="8" angle="-100" />
    <death_explosion>
      <damage>25</damage>
      <explosion_range>50</explosion_range>
      <particle_range>55</particle_range>
      <blast_force>2500</blast_force>
      <blast_range>50</blast_range>
    </death_explosion>
  </character>

  <barrel>
    <explosion>
      <damage>100</damage>
      <explosion_range>100</explosion_range>
      <particle_range>125</particle_range>
      <blast_force>5000</blast_force>
      <blast_range>100</blast_range>
    </explosion>
  </barrel>

  <bonus_box>
    <explosion>
      <damage>50</damage>
      <explosion_range>50</explosion_range>
      <particle_range>50</particle_range>
      <blast_force>500</blast_force>
      <blast_range>50</blast_range>
    </explosion>
    <probability>
      <air_attack ammo="1">1</air_attack>
      <anvil_launcher ammo="1">1</anvil_launcher>
      <airhammer ammo="2">1</airhammer>
      <automatic_bazooka ammo="2">1</automatic_bazooka>
      <baseball ammo="2">1</baseball>
      <bazooka ammo="3">1</bazooka>
      <blowtorch ammo="2">1</blowtorch>
      <bounce_ball ammo="1">1</bounce_ball>
      <construct ammo="3">1</construct>
      <cluster_bomb ammo="1">1</cluster_bomb>
      <dynamite ammo="2">1</dynamite>
      <gnulauncher ammo="1">1</gnulauncher>
      <grenade ammo="3">1</grenade>
      <gun ammo="2">1</gun>
      <jetpack ammo="1">1</jetpack>
      <disco_grenade ammo="1">1</disco_grenade>
      <lowgrav ammo="1">1</lowgrav>
      <m16 ammo="1">1</m16>
      <minelauncher ammo="2">1</minelauncher>
      <grapple ammo="2">1</grapple>
      <parachute ammo="2">1</parachute>
      <polecatlauncher ammo="1">1</polecatlauncher>
      <riot_bomb ammo="1">1</riot_bomb>
      <shotgun ammo="1">1</shotgun>
      <snipe_rifle ammo="1">1</snipe_rifle>
      <skip_turn ammo="3">1</skip_turn>
      <teleportation ammo="2">1</teleportation>
      <tux ammo="1">1</tux>
      <syringe ammo="2">1</syringe>
      <suicide ammo="1">1</suicide>
    </probability>
    <life_points>40</life_points>
  </bonus_box>

  <medkit>
    <life_points>50</life_points>
    <energy_boost>25</energy_boost>
  </medkit>

  <weapons>
    <air_attack>
      <nb_ammo>1</nb_ammo>
      <nbr_obus>3</nbr_obus>
      <damage>30</damage>
      <mass>300</mass>
      <speed>10</speed>
      <explosion_range>80</explosion_range>
      <particle_range>80</particle_range>
      <blast_range>75</blast_range>
      <blast_force>2500</blast_force>
    </air_attack>

    <anvil_launcher>
      <nb_ammo>1</nb_ammo>
      <damage>200</damage>
      <mass>1000</mass>
      <speed>0</speed>
    </anvil_launcher>

    <airhammer>
      <min_angle>0</min_angle>
      <max_angle>0</max_angle>
      <nb_ammo>5</nb_ammo>
      <unit_per_ammo>20</unit_per_ammo>
      <change_weapon>1</change_weapon>
      <damage>2</damage>
      <range>30</range>
    </airhammer>

    <automatic_bazooka>
      <max_strength>75</max_strength>
      <nb_ammo>3</nb_ammo>
      <damage>50</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>80</explosion_range>
      <particle_range>80</particle_range>
      <blast_range>75</blast_range>
      <blast_force>2500</blast_force>
      <timeout>1</timeout>
      <uncontrolled_turn_speed>25</uncontrolled_turn_speed>
      <max_controlled_turn_speed>10</max_controlled_turn_speed>
      <fuel_time>10</fuel_time>
      <rocket_force>2500</rocket_force>
	  <allow_change_timeout>1</allow_change_timeout>
    </automatic_bazooka>

    <baseball>
      <min_angle>-30</min_angle>
      <max_angle>75</max_angle>
      <nb_ammo>-1</nb_ammo>
      <change_weapon>1</change_weapon>
      <damage>25</damage>
      <strength>2500</strength>
      <range>45</range>
    </baseball>

    <bazooka>
      <max_strength>75</max_strength>
      <nb_ammo>-1</nb_ammo>
      <damage>50</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>80</explosion_range>
      <particle_range>80</particle_range>
      <blast_range>75</blast_range>
      <blast_force>2500</blast_force>
    </bazooka>

    <blowtorch>
      <nb_ammo>4</nb_ammo>
      <change_weapon>1</change_weapon>
      <min_angle>-45</min_angle>
      <max_angle>45</max_angle>
      <unit_per_ammo>20</unit_per_ammo>
      <range>2</range>
    </blowtorch>

    <bounce_ball>
      <max_strength>0</max_strength>
      <nb_ammo>1</nb_ammo>
      <damage>50</damage>
      <min_angle>45</min_angle>
      <max_angle>45</max_angle>
      <explosion_range>50</explosion_range>
      <particle_range>55</particle_range>
      <blast_range>4</blast_range>
      <blast_force>8</blast_force>
      <timeout>10</timeout>
      <allow_change_timeout>1</allow_change_timeout>
    </bounce_ball>

    <construct>
      <nb_ammo>3</nb_ammo>
      <change_weapon>1</change_weapon>
    </construct>

    <cluster_bomb>
      <max_strength>75</max_strength>
      <nb_ammo>-1</nb_ammo>
      <damage>20</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>50</explosion_range>
      <particle_range>55</particle_range>
      <blast_range>50</blast_range>
      <blast_force>250</blast_force>
      <timeout>3</timeout>
      <nb_fragments>5</nb_fragments>
      <allow_change_timeout>1</allow_change_timeout>
    </cluster_bomb>

    <dynamite>
      <nb_ammo>3</nb_ammo>
      <damage>75</damage>
      <explosion_range>100</explosion_range>
      <particle_range>110</particle_range>
      <blast_force>3000</blast_force>
      <blast_range>100</blast_range>
      <timeout>3</timeout>
      <allow_change_timeout>1</allow_change_timeout>
    </dynamite>

    <gnulauncher>
      <max_strength>25</max_strength>
      <nb_ammo>2</nb_ammo>
      <damage>80</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>100</explosion_range>
      <particle_range>110</particle_range>
      <blast_force>3000</blast_force>
      <blast_range>100</blast_range>
      <timeout>6</timeout>
      <allow_change_timeout>1</allow_change_timeout>
    </gnulauncher>

    <grenade>
      <max_strength>75</max_strength>
      <nb_ammo>-1</nb_ammo>
      <damage>50</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>75</explosion_range>
      <particle_range>80</particle_range>
      <blast_range>75</blast_range>
      <blast_force>1000</blast_force>
      <timeout>3</timeout>
      <allow_change_timeout>1</allow_change_timeout>
    </grenade>

    <gun>
      <min_angle>-40</min_angle>
      <max_angle>90</max_angle>
      <nb_ammo>-1</nb_ammo>
      <unit_per_ammo>2</unit_per_ammo>
      <damage>25</damage>
      <explosion_range>5</explosion_range>
      <particle_range>5</particle_range>
      <blast_range>2</blast_range>
      <blast_force>5</blast_force>
    </gun>

    <jetpack>
      <nb_ammo>3</nb_ammo>
      <unit_per_ammo>30</unit_per_ammo>
      <change_weapon>1</change_weapon>
    </jetpack>

    <disco_grenade>
      <max_strength>40</max_strength>
      <nb_ammo>1</nb_ammo>
      <damage>150</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>250</explosion_range>
      <particle_range>250</particle_range>
      <blast_range>250</blast_range>
      <blast_force>1500</blast_force>
      <timeout>5</timeout>
      <allow_change_timeout>1</allow_change_timeout>
    </disco_grenade>

    <lowgrav>
      <nb_ammo>3</nb_ammo>
      <change_weapon>1</change_weapon>
    </lowgrav>

    <m16> <!-- Aka submachine gun -->
      <min_angle>-40</min_angle>
      <max_angle>89</max_angle>
      <nb_ammo>6</nb_ammo>
      <unit_per_ammo>16</unit_per_ammo>
      <damage>5</damage>
      <explosion_range>15</explosion_range>
      <particle_range>16</particle_range>
    </m16>

    <minelauncher>
      <nb_ammo>-1</nb_ammo>
      <damage>50</damage>
      <explosion_range>55</explosion_range>
      <particle_range>55</particle_range>
      <blast_range>55</blast_range>
      <blast_force>250</blast_force>
      <detection_range>1</detection_range>
      <speed_detection>2</speed_detection>
      <timeout>1</timeout>
      <escape_time>2</escape_time>
    </minelauncher>

    <grapple>
      <nb_ammo>-1</nb_ammo>
      <change_weapon>1</change_weapon>
      <min_angle>0</min_angle>
      <max_angle>89</max_angle>
      <max_rope_length>500</max_rope_length>
      <automatic_growing_speed>12</automatic_growing_speed>
      <push_force>15</push_force>
    </grapple>

    <parachute>
      <nb_ammo>2</nb_ammo>
      <change_weapon>1</change_weapon>
      <wind_factor>400.0</wind_factor>
      <air_resist_factor>40.0</air_resist_factor>
      <force_side_displacement>2000.0</force_side_displacement>
    </parachute>

    <polecatlauncher>
      <max_strength>25</max_strength>
      <nb_ammo>2</nb_ammo>
      <damage>80</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>100</explosion_range>
      <particle_range>110</particle_range>
      <blast_force>3000</blast_force>
      <blast_range>100</blast_range>
      <timeout>6</timeout>
      <allow_change_timeout>1</allow_change_timeout>
    </polecatlauncher>

    <riot_bomb>
      <max_strength>500</max_strength>
      <nb_ammo>5</nb_ammo>
      <damage>0</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>250</explosion_range>
      <particle_range>1</particle_range>
      <blast_range>0</blast_range>
      <blast_force>0</blast_force>
    </riot_bomb>

    <shotgun> <!-- shotgun blues -->
      <min_angle>-40</min_angle>
      <max_angle>89</max_angle>
      <nb_ammo>2</nb_ammo>
      <unit_per_ammo>2</unit_per_ammo>
      <damage>15</damage>
    </shotgun>

    <snipe_rifle>
      <min_angle>-30</min_angle>
      <max_angle>45</max_angle>
      <nb_ammo>5</nb_ammo>
      <unit_per_ammo>5</unit_per_ammo>
      <damage>35</damage>
      <explosion_range>15</explosion_range>
      <particle_range>16</particle_range>
    </snipe_rifle>

    <skip_turn>
      <nb_ammo>-1</nb_ammo>
    </skip_turn>

    <suicide>
      <nb_ammo>-1</nb_ammo>
      <damage>2500</damage>
      <explosion_range>1000</explosion_range>
      <particle_range>1100</particle_range>
      <blast_force>5000</blast_force>
      <blast_range>500</blast_range>
    </suicide>

    <teleportation>
      <nb_ammo>2</nb_ammo>
      <change_weapon>1</change_weapon>
    </teleportation>

    <tux>
      <nb_ammo>1</nb_ammo>
      <damage>50</damage>
      <min_angle>-89</min_angle>
      <max_angle>89</max_angle>
      <explosion_range>75</explosion_range>
      <particle_range>80</particle_range>
      <blast_range>75</blast_range>
      <blast_force>1000</blast_force>
      <speed>600</speed>
      <timeout>20</timeout>
    </tux>

    <syringe>
      <min_angle>-50</min_angle>
      <max_angle>85</max_angle>
      <nb_ammo>-1</nb_ammo>
      <change_weapon>1</change_weapon>
      <damage>10</damage>
      <turns>10</turns>
      <range>45</range>
    </syringe>

  </weapons>

</game_mode>

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