Package: a7xpg Version: 0.11.dfsg1-2 Severity: normal Since sound isn't essential to this game, please change it so that it starts when the audio device is in use. Ideally it would indicate on the screen that sound is not available with an icon or something.
Alternatively, it could show the error in a GUI dialog instead of stdout, since many newbies wouldn't know where to look for such errors. $ a7xpg Error: Error: Couldn't open audio: No available audio device $ lsof | grep /dev/snd mixer_app 4694 pabs 19u CHR 116,0 7111 /dev/snd/controlC0 esd 5035 pabs mem CHR 116,16 7076 /dev/snd/pcmC0D0p esd 5035 pabs 5r CHR 116,33 6892 /dev/snd/timer esd 5035 pabs 6u CHR 116,16 7076 /dev/snd/pcmC0D0p esd 5035 pabs 7u CHR 116,0 7111 /dev/snd/controlC0 -- System Information: Debian Release: lenny/sid APT prefers unstable APT policy: (500, 'unstable'), (1, 'experimental') Architecture: i386 (i686) Kernel: Linux 2.6.22-3-686 (SMP w/2 CPU cores) Locale: LANG=en_AU.UTF-8, LC_CTYPE=en_AU.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/bash Versions of packages a7xpg depends on: ii a7xpg-data 0.11.dfsg1-2 chase action game - game data ii libc6 2.6.1-6 GNU C Library: Shared libraries ii libgcc1 1:4.2.2-3 GCC support library ii libgl1-mesa-glx [libgl1] 7.0.1-2 A free implementation of the OpenG ii libglu1-mesa [libglu1] 7.0.1-2 The OpenGL utility library (GLU) ii libsdl-mixer1.2 1.2.8-1 mixer library for Simple DirectMed ii libsdl1.2debian 1.2.12-1 Simple DirectMedia Layer ii libstdc++6 4.2.2-3 The GNU Standard C++ Library v3 -- bye, pabs http://wiki.debian.org/PaulWise
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