Christian Mauduit wrote: > Josh Triplett a écrit : >> Package: liquidwar >> Version: 5.6.3-3 >> Severity: wishlist > >> liquidwar only supports resolutions up to 1024x768. Please consider >> supporting higher resolutions. Ideally, liquidwar should probe for >> available resolutions and offer all resolutions it finds. > I received your suggestion through Debian bug-tracking system. > > You're perfectly right, it might just be nice to support higher > resolution. Problem is LW5 will not run efficiently on such resolutions > for it doesn't use any hardware acceleration, and won't like 1600x1200 > very much.
Perhaps, but with sufficient processing power and memory bandwidth that shouldn't cause a problem. > I myself never felt this limitation for when I want a "big" > display I go fullscreen. I always run LW fullscreen. However, I use LCDs, and thus I like to avoid running at non-native resolutions whenever possible. Running at the native resolution gets smoother images without scaling. I'd like to run at 1400x1050 and 1680x1050. > Raising the resolution will only slow down the > game without showing more information, for currently there's no level > which is that big (that is, a level showing more that 1024x768 fighting > pixels). Ah, I didn't realize this. I had assumed that LW would scale up to whatever resolution it had available. > To be honest, I have a 1600x1200 desktop and a 1400x1050 > laptop, and always play 640X480... But I'm aware this is only *my* way > to use it and I understand you have a different point of view, and other > needs. > > I won't promise you that I'll implement this feature in LW5 any soon, > but you might be interested in knowing that LW6 does not have such > limitation, you can run it in 1781x1348 if you like 8-) > > http://www.gnu.org/software/liquidwar6/ Looks very nice; I look forward to seeing it in Debian. Thank you for your response. - Josh Triplett
signature.asc
Description: OpenPGP digital signature