* Jens Seidel <[EMAIL PROTECTED]> [2007-09-15 18:33:02 CEST]: > tags 442183 +pending > thanks
Thank _you_. Though, didn't pull svn this time, don't want to stumble into the same pit as last time. ;) > On Fri, Sep 14, 2007 at 06:59:40AM +0200, Gerfried Fuchs wrote: > > hehe, me too. Though, I experience sometimes segfaults. Tried to > > Segfaults? I noticed these only if I try to change to fullscreen mode as > 640x480 is not a valid mode for my graphic card. The crash happens > somewhere in SDL code, need to file a bug ... It crashes on me quite often (though, rather seldom when I start it with gdb/strace) when I fumbled in a level and select restart or return to card from menu. Most of the times there are lasers involved, but I don't think that it only happened to me then. Will write it down into a seperate bugreport once I got some debug informations, though. > > > I'm sure it's simple to fix once I have a saved game at this level. > > It was indeed simple. Strange that I haven't seen this last week. > Your savegame is still valid, only a read operation was affected. That's nice, then. Though, I noticed that starting over helped me getting further, because of rethinking of certain aspects. > > report. Besides, people who want to cheat can do so anyway, the binary > > format doesn't look too complex to me from opening it in vim. > > Not sure whether vim will do so but a hex editor will help ... Oh, vim is quite capable, you might want to read :help xxd ;) But granted, bvi might be more direct. > The author provides also some hints on his homepage. Will ask him > whether it could be distributed with Debian. At least for the Pro Skater level it helped me quite a lot. That brings me to the localization, I think I'll have to send a patch for the German po file, some of the level titles are a bit... erm, not too well. So long, Rhonda -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]