On Tue, 11 Sep 2007, Jordà Polo wrote:

On Mon, Sep 10, 2007 at 10:47:49PM +0200, Tomas Pospisek wrote:
I start neverputt and start hearing one tone after the other (about 3
per second) meanwhile my system practically crawls to a freeze (866MHz
with 1G RAM, nv X driver). Not much else is happening. It takes about 2
minutes to kill the app afterwards.
*t

How about neverball, does it work fine? And other 3D games/applications? Is
direct rendering enabled («glxinfo | grep direct»)?

All those 3D apps are very slow. However they do not slow the system that much down as to no more being stoppable. I f.ex. enjoy playing crack-attack with minimum detail. Neverball starts and crawls along in the menu screen (showing some 3D rendered scenes in the background) and can be killed. However neverputt doesn't do anything visible other than emiting those "sporadic" notes and slows the system down to a near freeze...

$ glxinfo | grep direct
direct rendering: No (If you want to find out why, try setting LIBGL_DEBUG=verbose)
OpenGL renderer string: Mesa GLX Indirect

*t

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  Tomas Pospisek
  http://sourcepole.com -  Linux & Open Source Solutions
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