hi, since the engine runs on the intel card without vertex shader programs it might be a bug in the intel shader program compiler. but also i found this in the sauerbraten documentation: (from /usr/share/doc/sauerbraten-data/docs/static_wiki/Performance Guide.html):
Shaders [...] Note that if your card doesn't support them, they will be turned off automatically already. [...] maybe sauerbraten doesn't detect this correctly, because i'm in doubt if the intel cards really support alle kinds of shader programs. could you please paste the output of "glxinfo | grep ARB"? (glxinfo can be found in the mesa-utils package - just in case you don't have it already installed) cheers - fuddl -- Among elephants it's not considered cool nor in any good taste to drain other elephants -- Among elephants it's not considered cool nor in any good taste to drain other elephants
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