Package: python-pygame Version: 1.7.1release-4.1 Severity: normal
I'm using python-opengl and pygame in AMD64 I catch a frame from opengl and load with it pygame: buff = glReadPixels(0, 0, 720, 576, GL_RGBA, GL_UNSIGNED_BYTE) srf = pygame.image.frombuffer(buff, (720,576), "RGBA", False) The second line crashes the program with a "Segmentation Fault" error. The same python program running with etch/i386 in the same machine runs OK, so i think it could be a problem with mem word sizes in the amd64 compilation. -- System Information: Debian Release: 4.0 APT prefers stable APT policy: (500, 'stable') Architecture: amd64 (x86_64) Shell: /bin/sh linked to /bin/bash Kernel: Linux 2.6.18-4-amd64 Locale: LANG=es_ES.UTF-8, LC_CTYPE=es_ES.UTF-8 (charmap=UTF-8) Versions of packages python-pygame depends on: ii libc6 2.3.6.ds1-13 GNU C Library: Shared libraries ii libsdl-image1.2 1.2.5-2+b1 image loading library for Simple D ii libsdl-mixer1.2 1.2.6-1.1+b1 mixer library for Simple DirectMed ii libsdl-ttf2.0-0 2.0.8-3+b1 ttf library for Simple DirectMedia ii libsdl1.2debian 1.2.11-8 Simple DirectMedia Layer ii libsmpeg0 0.4.5+cvs20030824-1.9 SDL MPEG Player Library - shared l ii python 2.4.4-2 An interactive high-level object-o ii python-central 0.5.12 register and build utility for Pyt ii python-numeric 24.2-7 Numerical (matrix-oriented) Mathem python-pygame recommends no packages. -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]