Package: python-pygame
Version: 1.7.1release-4.1
Severity: normal

I'm using python-opengl and pygame in AMD64
I catch a frame from opengl and load with it pygame:
        
        buff = glReadPixels(0, 0, 720, 576, GL_RGBA, GL_UNSIGNED_BYTE)
        srf = pygame.image.frombuffer(buff, (720,576), "RGBA", False)

The second line crashes the program with a "Segmentation Fault" error.

The same python program running with etch/i386 in the same machine 
runs OK, so i think it could be a problem with mem word sizes in the 
amd64 compilation. 

-- System Information:
Debian Release: 4.0
  APT prefers stable
  APT policy: (500, 'stable')
Architecture: amd64 (x86_64)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.18-4-amd64
Locale: LANG=es_ES.UTF-8, LC_CTYPE=es_ES.UTF-8 (charmap=UTF-8)

Versions of packages python-pygame depends on:
ii  libc6              2.3.6.ds1-13          GNU C Library: Shared libraries
ii  libsdl-image1.2    1.2.5-2+b1            image loading library for Simple D
ii  libsdl-mixer1.2    1.2.6-1.1+b1          mixer library for Simple DirectMed
ii  libsdl-ttf2.0-0    2.0.8-3+b1            ttf library for Simple DirectMedia
ii  libsdl1.2debian    1.2.11-8              Simple DirectMedia Layer
ii  libsmpeg0          0.4.5+cvs20030824-1.9 SDL MPEG Player Library - shared l
ii  python             2.4.4-2               An interactive high-level object-o
ii  python-central     0.5.12                register and build utility for Pyt
ii  python-numeric     24.2-7                Numerical (matrix-oriented) Mathem

python-pygame recommends no packages.

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