# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2007-08-05 10:55+0000\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=CHARSET\n" "Content-Transfer-Encoding: 8bit\n" #: hex_puzzzle.cpp:1584 #, c-format msgid "Complete 1 more level to unlock!" msgstr "" #: hex_puzzzle.cpp:1586 #, c-format msgid "Complete %d more levels to unlock!" msgstr "" #: hex_puzzzle.cpp:1593 msgid "<>" msgstr "" #: hex_puzzzle.cpp:2632 #, c-format msgid "Anti-Ice: %d" msgstr "" #: hex_puzzzle.cpp:2633 #, c-format msgid "Jumps: %d" msgstr "" #: hex_puzzzle.cpp:2634 #, c-format msgid "Score: %d (%d)" msgstr "" #: hex_puzzzle.cpp:2635 #, c-format msgid "Par: %d" msgstr "" #: hex_puzzzle.cpp:2636 #, c-format msgid "Diff: %d" msgstr "" #: hex_puzzzle.cpp:2639 #, c-format msgid " Par: %d Current: %d" msgstr "" #: hex_puzzzle.cpp:2642 #, c-format msgid " Anti-Ice: %d" msgstr "" #: hex_puzzzle.cpp:2644 #, c-format msgid " Jumps: %d" msgstr "" #: hex_puzzzle.cpp:2650 #, c-format msgid "Points: %d" msgstr "" #: hex_puzzzle.cpp:2651 #, c-format msgid "Discovered: %d%% (%d/%d)" msgstr "" #: hex_puzzzle.cpp:2652 #, c-format msgid "Complete: %d%% (%d)" msgstr "" #: hex_puzzzle.cpp:2653 #, c-format msgid "Mastered: %d%% (%d)" msgstr "" #: hex_puzzzle.cpp:2656 #, c-format msgid " %d%% Mastered" msgstr "" #: hex_puzzzle.cpp:2658 #, c-format msgid " %d%% Complete" msgstr "" #: hex_puzzzle.cpp:2710 #, c-format msgid "Best:% 3d" msgstr "" #: hex_puzzzle.cpp:2711 #, c-format msgid "Par:% 3d" msgstr "" #: hex_puzzzle.cpp:2714 msgid "Completed" msgstr "" #: hex_puzzzle.cpp:2717 msgid "Incomplete" msgstr "" #: hex_puzzzle.cpp:2758 menus.h:525 msgid "Level Complete!" msgstr "" #: hex_puzzzle.cpp:2878 #, c-format msgid "Special(%d,%d): %s (%d)" msgstr "" #: hex_puzzzle.cpp:2878 msgid "" msgstr "" #: hex_puzzzle.cpp:3023 msgid "Select level" msgstr "" #: hex_puzzzle.cpp:4078 msgid "Save level" msgstr "" #: hex_puzzzle.cpp:4084 msgid "Open level" msgstr "" #: menus.h:87 msgid "" "Basic controls:|Move around with the keys Q,W,E,A,S,D or the numeric " "keypad. Alternatively, you can use the mouse and click on the tile you'd " "like to move to. Use 'U', backspace or the right mouse button to undo " "mistakes. The 'Esc' key (or middle mouse button) brings up a menu from " "which you can restart if you get stuck." msgstr "" #: menus.h:91 msgid "" "Objective:|Your goal is to break all the green tiles. You mainly do this " "by jumping on them. They will crack when you land on them, and only " "disintegrate when you jump off. Try not to trap yourself!" msgstr "" #: menus.h:93 msgid "" "The coloured walls flatten themselves when there are no matching coloured " "tiles remaining." msgstr "" #: menus.h:95 msgid "" "You can bounce on the purple trampoline tiles to get around. But try not " "to fall in the water. If you do, remember you can undo with 'U', " "backspace or the right mouse button!" msgstr "" #: menus.h:97 msgid "" "A red spinner tile will rotate the pieces around it when you step on it." msgstr "" #: menus.h:101 msgid "" "You don't need to destroy blue tiles to complete the level. But they'll " "turn green when you step off them, and you know what you have to do to " "green tiles..." msgstr "" #: menus.h:105 msgid "" "Yellow laser tiles fire when you step on them. Shooting other laser tiles " "is more destructive." msgstr "" #: menus.h:107 msgid "Ice is slippery! Please be careful!!" msgstr "" #: menus.h:111 msgid "" "The dark grey tiles with arrows on are builders. Landing on one creates " "green tiles in any adjacent empty tile, and turns green tiles into walls." msgstr "" #: menus.h:115 msgid "" "You can ride on the pink floating boats to get across water. They'll pop " "if you try and float off the edge of the screen though, so look where " "you're going." msgstr "" #: menus.h:117 msgid "The blue lifts go up or down when you land on them." msgstr "" #: menus.h:123 msgid "" "The spiky anti-ice pickups turn icy tiles into blue ones. They get used " "automatically when you land on ice." msgstr "" #: menus.h:125 msgid "" "Collecting the golden jump pickups will allow you to do a big vertical " "jump. Try it out on different types of tile. Use the space bar or " "return key to jump. Or click on the tile you're currently on with the mouse." msgstr "" #: menus.h:130 msgid "" "Map Screen:|You can choose which level to attempt next from the map " "screen. Silver levels are ones you've cleared. Black levels are ones " "you haven't completed yet, but are available to play." msgstr "" #: menus.h:133 msgid "" "New feature unlocked!|Each level has an efficiency target for you to try " "and beat. Every move you make and each non-green tile you destroy counts " "against you. Why not try replaying some levels and going for gold?" msgstr "" #: menus.h:138 msgid "" "Thanks for playing this little game. I hope you enjoy it! -- -- " "All content is Copyright 2005 Tom Beaumont email: tombeaumont@yahoo.com " "Any constructive criticism gratefully received!" msgstr "" #: menus.h:141 msgid "Welcome to " msgstr "" #: menus.h:199 msgid "Press any key" msgstr "" #: menus.h:284 #, c-format msgid "Help (Page --)" msgstr "" #: menus.h:286 #, c-format msgid "Help (Page %d/%d)" msgstr "" #: menus.h:372 msgid "Resume" msgstr "" #: menus.h:373 msgid "Restart Level" msgstr "" #: menus.h:374 msgid "Return to Map" msgstr "" #: menus.h:375 msgid "Continue" msgstr "" #: menus.h:376 msgid "Toggle Fullscreen" msgstr "" #: menus.h:377 menus.h:1053 msgid "Options" msgstr "" #: menus.h:378 msgid "Quit" msgstr "" #: menus.h:379 msgid "Yes" msgstr "" #: menus.h:380 msgid "No" msgstr "" #: menus.h:381 msgid "Return to Title" msgstr "" #: menus.h:382 msgid "Help" msgstr "" #: menus.h:383 msgid "Start New Game" msgstr "" #: menus.h:384 msgid "Yes, really delete it!" msgstr "" #: menus.h:385 msgid "Don't do it!" msgstr "" #: menus.h:386 msgid "Undo Last Move" msgstr "" #: menus.h:387 msgid "OK" msgstr "" #: menus.h:388 msgid "View Credits Sequence" msgstr "" #: menus.h:525 msgid "Emi can't swim..." msgstr "" #: menus.h:560 #, c-format msgid "New Best Score: %d Par Score: %d Par Beaten!" msgstr "" #: menus.h:562 #, c-format msgid "New Best Score: %d Par Score: %d" msgstr "" #: menus.h:564 #, c-format msgid "Score: %d Previous Best: %d Par Score: %d" msgstr "" #: menus.h:566 msgid "Well Done! Level Completed!" msgstr "" #: menus.h:645 msgid " Very Well Done! " msgstr "" #: menus.h:650 msgid "All Levels Cleared!" msgstr "" #: menus.h:654 msgid "Not a single green hexagon is left unbroken." msgstr "" #: menus.h:656 msgid "Truly, you are a master of hexagon hopping!" msgstr "" #: menus.h:660 msgid "Credits" msgstr "" #: menus.h:661 msgid "