Hello David,

It has been a long ago since you wrote this report, I hope it is still valid.

On Sunday 19 November 2006 03:27, David Hall (coding) wrote:
> Package: pioneers-server-console
> Version: 0.10.2-2
> Severity: wishlist
>
> I have previously played multiplayer online games that had support for
> map voting, and had thoughts about what would be minimally required to
> implement this in the pioneers-server-console. Here's my thinking of
> what would be required:
>
> * Server broadcast messages -- to allow a supporting script to notify
> game players of map voting actions.
> * Server-side logging -- logging of chat events and player join/exit
> events, allowing a supporting script to be aware that a player has voted
> for a map (and recording of how many human players there are)
...
> I have attached a diff file for the server source files from the Debian
> source version 0.10.2-2, as well as an example script file that is able
> to support this modified server (assuming a looping server loading
> script that understands the idea of a next map).

I've adapted your patch to avoid the use of sscanf, see 
http://sourceforge.net/tracker/index.php?func=detail&aid=1758410&group_id=5095&atid=305095

I don't see how the attached script must be used. Am I  missing the looping 
script? Do I need a running server? Which commandline options must be used?

The patch contains the 'admin send-message', so your first part of the feature 
request is fulfilled.
The request for server-side logging: is the '--debug' option not sufficient? 
It contains a full transcipt of all messages that are sent.

Regards,
Roland Clobus
Developer for Pioneers

PS: Are you running the server at 121-73-3-223.cable.telstraclear.net?

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