Hello David, It has been a long ago since you wrote this report, I hope it is still valid.
On Sunday 19 November 2006 03:27, David Hall (coding) wrote: > Package: pioneers-server-console > Version: 0.10.2-2 > Severity: wishlist > > I have previously played multiplayer online games that had support for > map voting, and had thoughts about what would be minimally required to > implement this in the pioneers-server-console. Here's my thinking of > what would be required: > > * Server broadcast messages -- to allow a supporting script to notify > game players of map voting actions. > * Server-side logging -- logging of chat events and player join/exit > events, allowing a supporting script to be aware that a player has voted > for a map (and recording of how many human players there are) ... > I have attached a diff file for the server source files from the Debian > source version 0.10.2-2, as well as an example script file that is able > to support this modified server (assuming a looping server loading > script that understands the idea of a next map). I've adapted your patch to avoid the use of sscanf, see http://sourceforge.net/tracker/index.php?func=detail&aid=1758410&group_id=5095&atid=305095 I don't see how the attached script must be used. Am I missing the looping script? Do I need a running server? Which commandline options must be used? The patch contains the 'admin send-message', so your first part of the feature request is fulfilled. The request for server-side logging: is the '--debug' option not sufficient? It contains a full transcipt of all messages that are sent. Regards, Roland Clobus Developer for Pioneers PS: Are you running the server at 121-73-3-223.cable.telstraclear.net?
pgprMxOnbF3ny.pgp
Description: PGP signature