Hi,This bug is related to the lack of check of the screen pointer returned by SDL when creating screen buffer. This could be checked by the following patch :
http://ultrastar-ng.cvs.sourceforge.net/ultrastar-ng/UltraStar-ng/src/main.cpp?r1=1.38&r2=1.39 That clearly exit and print why it exits.
Thank you for reporting and pointing exactly where the bug was. Vincent -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]