Xavier Oswald wrote:
> On 12:39 Sun 25 Feb     , Josh Triplett wrote:
>> If you solve the puzzle while underneath blocks, the victory animation of Tux
>> jumping and grinning occurs behind those blocks.  At a minimum, it ought to
>> occur in front of the blocks; ideally, a different, more compact animation
>> could occur in this situation.
>>
>> <spoiler>
>> You can easily reproduce this on Egypt 4; extinguish the top fire first, then
>> go down beneath the two-wide ice column and push the single ice block into 
>> the
>> lower fire.  You remain below the two-wide column, and the column obscures
>> part of the animation.
>> </spoiler>
> 
> I got this answer from upstream:
> 
> Yeah, how about this, when you clear the level all ice is destroyed in a
> magnificent cascade of broken ice? It might be CPU-intense, but it could
> look cool and the blocks wouldn't obscure the player.

That would look odd if the player currently stood on ice, particularly if no
ground existed below the player.

I would suggest just drawing Tux in front of ice, rather than behind it.  That
seems like a fairly simple fix.

Thanks,
Josh Triplett

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