Xavier Oswald wrote: > On 12:39 Sun 25 Feb , Josh Triplett wrote: >> If you solve the puzzle while underneath blocks, the victory animation of Tux >> jumping and grinning occurs behind those blocks. At a minimum, it ought to >> occur in front of the blocks; ideally, a different, more compact animation >> could occur in this situation. >> >> <spoiler> >> You can easily reproduce this on Egypt 4; extinguish the top fire first, then >> go down beneath the two-wide ice column and push the single ice block into >> the >> lower fire. You remain below the two-wide column, and the column obscures >> part of the animation. >> </spoiler> > > I got this answer from upstream: > > Yeah, how about this, when you clear the level all ice is destroyed in a > magnificent cascade of broken ice? It might be CPU-intense, but it could > look cool and the blocks wouldn't obscure the player.
That would look odd if the player currently stood on ice, particularly if no ground existed below the player. I would suggest just drawing Tux in front of ice, rather than behind it. That seems like a fairly simple fix. Thanks, Josh Triplett
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