On Wed, 14 Mar 2007, Bas Wijnen wrote:

On Fri, Jan 26, 2007 at 09:18:20AM +0100, Tomas Pospisek wrote:
On Wed, 24 Jan 2007, Bas Wijnen wrote:

There seems to be a problem with openGL rendering (at least sometimes)
using gnujump.  Bug #382904 is an other example of it.  Could you please
try if the problem is reproducible when switching off openGL rendering (in
Graphics options, change it directly in ~/.sdljump/sdljump.cfg if the game
is too broken).

Its off there, same behaveour as before.

Sorry for the delay.  I can't really make much of it.  I'm assuming your
computer doesn't randomly hang/crash with other programs?  If it does, it's a
hardware problem. ;-)

I have just one guess at the moment, which is that it might be the nvidia
driver.  Could you try using the nv or vesa server and see what happens?

Same behaveour with the nv driver.

With the vesa it works. However the vesa driver doesn't run in the same resolution (I guess it run's at 800x600 instead of 1280x1024).

I tried running sdljump in 800x600 with the nvidia driver as well for comparison but it freezes, no matter what resolution I run it in.

So, it does have to do something with the nv/nvidia drivers.
*t

--
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  Tomas Pospisek
  http://sourcepole.com -  Linux & Open Source Solutions
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