Package: libsdl-ttf2.0-0
Version: 2.0.8-3+b1
Severity: normal

To reproduce this bug:

import pygame
pygame.init()
font = pygame.font.Font(None, 12)
font.render("hello world", False, (1,1,1,1))

This results in a pygame.error exception, saying "SDL_ttf render failed".
Based on this error message, and the report at
http://www.mail-archive.com/pygame-users@seul.org/msg02112.html , I think the
error occurs in libsdl-ttf2.0 rather than pygame.

- Josh Triplett

-- System Information:
Debian Release: 4.0
  APT prefers unstable
  APT policy: (500, 'unstable'), (1, 'experimental')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.20-rc6
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)

Versions of packages libsdl-ttf2.0-0 depends on:
ii  libc6                       2.3.6.ds1-13 GNU C Library: Shared libraries
ii  libfreetype6                2.2.1-5      FreeType 2 font engine, shared lib
ii  libsdl1.2debian             1.2.11-8     Simple DirectMedia Layer
ii  zlib1g                      1:1.2.3-13   compression library - runtime

libsdl-ttf2.0-0 recommends no packages.

-- no debconf information


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