Package: libsdl-ttf2.0-0 Version: 2.0.8-3+b1 Severity: normal To reproduce this bug:
import pygame pygame.init() font = pygame.font.Font(None, 12) font.render("hello world", False, (1,1,1,1)) This results in a pygame.error exception, saying "SDL_ttf render failed". Based on this error message, and the report at http://www.mail-archive.com/pygame-users@seul.org/msg02112.html , I think the error occurs in libsdl-ttf2.0 rather than pygame. - Josh Triplett -- System Information: Debian Release: 4.0 APT prefers unstable APT policy: (500, 'unstable'), (1, 'experimental') Architecture: i386 (i686) Shell: /bin/sh linked to /bin/bash Kernel: Linux 2.6.20-rc6 Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) Versions of packages libsdl-ttf2.0-0 depends on: ii libc6 2.3.6.ds1-13 GNU C Library: Shared libraries ii libfreetype6 2.2.1-5 FreeType 2 font engine, shared lib ii libsdl1.2debian 1.2.11-8 Simple DirectMedia Layer ii zlib1g 1:1.2.3-13 compression library - runtime libsdl-ttf2.0-0 recommends no packages. -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]