Package: monsterz Version: 0.7.0-1 Severity: wishlist Hi,
Monsterz is a very nice and fun game. But, I wonder how it uses 100% of a 2GHz Pentium-M. The game is not ugly, but it's not a 3D game with software acceleration :) There should be a way to avoid burning so many cycles in such a simple game, probably by sleeping until an event occurs instead of busy polling. Moreover, when the game is paused or when the introduction screen is displayed before starting a level, 100% CPU is used too. My girlfriend just saw her laptop to shutdown because it reached the critical temperature threshold while monsterz was paused :) Something has to be done if we want her to keep using Debian ;) Thanks, Brice -- System Information: Debian Release: 4.0 APT prefers testing APT policy: (990, 'testing'), (500, 'unstable'), (500, 'stable'), (1, 'experimental') Architecture: i386 (i686) Shell: /bin/sh linked to /bin/bash Kernel: Linux 2.6.20-rc4=panpancucul Locale: LANG=C, [EMAIL PROTECTED] (charmap=ISO-8859-15) Versions of packages monsterz depends on: ii libc6 2.3.6.ds1-8 GNU C Library: Shared libraries ii monsterz-data 0.7.0-1 graphics and audio data for monste monsterz recommends no packages. -- no debconf information -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]