Package: monsterz
Version: 0.7.0-1
Severity: wishlist

Hi,

Monsterz is a very nice and fun game. But, I wonder how it uses
100% of a 2GHz Pentium-M. The game is not ugly, but it's not a
3D game with software acceleration :) There should be a way to
avoid burning so many cycles in such a simple game, probably by
sleeping until an event occurs instead of busy polling.

Moreover, when the game is paused or when the introduction screen
is displayed before starting a level, 100% CPU is used too.
My girlfriend just saw her laptop to shutdown because it reached
the critical temperature threshold while monsterz was paused :)
Something has to be done if we want her to keep using Debian ;)
 
Thanks,
Brice


-- System Information:
Debian Release: 4.0
  APT prefers testing
  APT policy: (990, 'testing'), (500, 'unstable'), (500, 'stable'), (1, 
'experimental')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.20-rc4=panpancucul
Locale: LANG=C, [EMAIL PROTECTED] (charmap=ISO-8859-15)

Versions of packages monsterz depends on:
ii  libc6                        2.3.6.ds1-8 GNU C Library: Shared libraries
ii  monsterz-data                0.7.0-1     graphics and audio data for monste

monsterz recommends no packages.

-- no debconf information


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