Hi, i know that there is a problem with amd64 because some people complained ; but noone had a scenario so that i can make tests.
Can you confirm that this scenario make xmoto in error (the box appears) : rm -rf ~/.xmoto/LCache xmoto -level doom @ save the replay under crash1 @ quit xmoto -replay crash1 ? For you information, the error in the box concerns errors events for example, when you touch an entity (like a strawberry) an event GAME_EVENT_PLAYER_TOUCHES_ENTITY (which value is 3) is created. Events are numeroted in 0.2.2 from 0 to 25, then an event of number 579475489 causes an error. I tell you this just so that you understand that if you can't reproduce the bug each time, perhaps that is because some events must be created to make it. In all the cases : the replay created is BAD ! Then, the bug doesn'nt appear when the box is opened (saying that the replay is bad) but when the replay is saved. Then, my request is : please confirm my scenario or give me one which make a replay BAD (to know if a replay is bad, just launch xmoto -replay replay_name or go into the menu to play this replay and see if you can play it). It seems that amd64 replay reading works (because you can read good replay) but that in some case, amd64 replay write doesn't work. Nicolas >>>>> From: "Pascal Giard" <[EMAIL PROTECTED]> To: "Samuel Mimram" <[EMAIL PROTECTED]> Cc: [EMAIL PROTECTED] Subject: Re: Bug#388683: xmoto: terminate called after throwing an instance of 'vapp::Exception*' Date: Fri, 22 Sep 2006 09:04:49 -0400 Hi Samuel, let me know if I can be helpful. -Pascal -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]