Hi first of all: DRI drivers usually don't work very well. They have lots of problems and produce a lot of "weird" effects. That said direct rendering _should_ work with DRI drivers.
Finding the issue however is a pretty difficult issue. Let's try some shots into the dark, please post: * The output of ldd /usr/games/boson * The output of ldd /usr/bin/glxgears * The output of glxinfo * The first about 20 lines of console output when starting boson btw: > I think the main issue here is the fact that the Boson developers > poorly worded the message. I *think* they are testing if 3D is > hardware accelerated and if they detect is not, they just say DRI is > not present. actually it's the other way around: the bug report is poorly worded. This is not a message about DRI (Direct Rendering Interface), but about "direct rendering" (hardware accelleration). E.g. proprietary NVidia drivers support direct rendering just fine, but don't support DRI. Boson checks the result of glXIsDirect(), which tells whether the GLX context is direct (accellerated) or not. So the warning message is just fine :-) CU Andi -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]