tags 382187 + confirmed upstream
forwarded 382187 Jiba <[EMAIL PROTECTED]>
thanks


Coin,

Guus Sliepen <[EMAIL PROTECTED]> writes:

> When walking up to another person in the game, a text bubble normally
> appears, but they do not contain any text at all, just cryptic messages
> like "__sage_pompon_0__0" (see the attached screenshot). I thought it
> could have to do with my default locale (nl_NL.UTF-8), but even if I
> start it with LANG=C, it shows the same messages.

Yep, you're perfectly right. This is due to a silly gettext usage in the
code. I already reported this upstream, but because the author uses this
key for managing events internally, this can't be solved without some
important rework. Until then, the english translation is broken.

I'm fowarding this new request, so that Jiba can work on this issue when
he is back from holidays.

If you want to second me explaining Jiba that gettext _() should
reference the primary language (english prefered for mere convience for
translation) and not being used to contain a key for internal software
usage, please do, he is still not convinced.

-- 
Marc Dequènes (Duck)

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